Amethyst Imbuement

Amethyst Imbuement

Mod

A magic mod focused on crystal magic, spell casting, and utilizing your experience

Client and server AdventureEquipmentMagic

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Changelog for Amethyst Imbuement 1.20.1-19.8

Fixes

  • Fixed a UI and enchantment list bugs in the disenchanting table. Thank you iamnotagenius

Fix issue with Structurized Reborn crash.

  • Added resource load conditions to an array of integration tags
  • Removed Spectrum Moonstone tag altogether
  • Disabled Spectrum citrin tag by default

Reminder: Major content updates are no longer supported on this version.

  • Fixed config not respecting changes to vanilla enchantment max levels.

Rebuild config into new Fzzy Config system. Configs are now available in-game via the /configure command or via ModMenu.

  • Fixed rare crash in the Imbuing Table interface when clicking in a certain spot under certain circumstances.
  • Fixed witches bookshelves not working properly
  • Added some new criteria to progression advancements to allow for better unlocking if you are part-way through a game already.
  • Fix sardonyx elemental advancement
  • Fix rare bug with imbuing table crach on clicking in a blank button slot
  • Fix witch bookshelves not working with the imbuing table

Fixed a few broken book progression advancements.

  • Completely rewrote the guide book almost from the ground up to incorporate soft-progression, more helpful advancement based guides, and page unlock toasts.
    • Added spell book category to record and document all of the spell you've found.
    • Added bestiary to document AI mobs you've found.
  • Added mythic mounts armor textures.
  • Revamped many item textures thanks to BackupCup.
  • Chorses now are breedable and have variants.
  • Cholems now have variants
  • Added Xaeros Minimap custom icons for AI mobs.
  • Implemented new Fzzy Core 0.5.0 stuff.
  • Certain augments and enchanmtments now directly modify player stats instead of granting a status, allowing for stacking with the status.
  • Fixed spell Lightning Bolts
  • Added NoFluidSinglePoolElement to hopefully prevent Witches Houses from sometimes spawning flooded.
  • Experience bushes now drop bottles if broken and mature enough.
  • Summons have improved friendly vs. hostile AI.
  • Added Rebinding augment, which grants mana regeneration
  • Soulfreeze no longer stuns
  • Stuns no longer affect bosses
  • Arcane Aura no longer creates a feedback loop with itself
  • Lightning Aura tweaked a bit.
  • Healthy now multiplies health by 10%, instead of adding a flat 2.
  • Added some material compats for sunflowers and some basic gems. Compat includes: RPG Series, Cinderscapes, Blooming Nature, Spawn
  • Fixed Imbuing and Enchancing recipes not properly taking item arrays
  • Fixed some of the acceptable items for various augments
  • Fixed Beast magnet augment type.
  • Fixed Beast Master.
  • Added recipe book advancements for crafting recipes.
  • Added blacklist tags amethyst_imbuement:disenchanting_blacklist (enchantment tag) and amethyst_imbuement:abundance_blacklist (block tag) to blacklist enchantments from being able to be disenchanted, and to prevent listed crops from growing with Abundance, respectively.
  • Added amethyst_imbuement:warding_candles tag, so other magical candles can be added to the list of candles that double the Altar of Experiences power.

Fixes

  • Fixed bad Environment annotations causing issues when the newest Fabric 0.15.0 is used..

Fixes

  • Fixed bad Environment annotations causing issues when the newest Fabric 0.15.0 is used..
  • Update dependency to Fzzy Core 0.3.4 so that attribute-affecting modifiers properly stack based on level.
  • Fix annotation issue with new Fabric Loader

Spell HUD Update

Scepters now have HUDs! When holding a scepter, you'll now see a HUD pop up in the top left corner of the screen (by default). The HUD shows your current spell, cooldown, scepter mana, and progress to magic school level-up.

Press Left Alt (default binding) and a brand new Spell Radial Menu will pop up! Quickly pick your spell with clicking rather than needing to crouch scroll. Use th /spellHud command to manipulate these HUDs, and even turn off crouch-scrolling if you want.

The Spell HUD

Spell HUD screenshot

The Radial Menu

Radial Menu Screenshot

Should I Hit That Added

Also added is a new Pvp/Protection API (made by yours truly) that takes spell-pvp up to the next level! Spells and Summons now intelligently know whether or not to hit a target depending on a wide variety of factors

  • Is the target on my team?
  • Is it my pet? An allies pet?
  • Is it a monster?
  • Is it in my OpenPAC and/or Argonauts party/guild?
  • Is Toggle PVP enabled
  • etc.

To fully enable this new system, especially for PVP combat, I recommend enabling the entities_v6 config option forcePvpOnAllSpells

Other Updates

  • Added Trance Spell
  • Added Dismiss Spell
  • Various tweaks and fixes on several spells
  • Fix several Tales spell recipes.
  • Fix several Tales tiers and other features.
  • Sardonyx Elemental more powerful and more intelligent now.
  • Summons now juke creepers like a player would.
  • Added Mana Regeneration Potion
  • Mana Potions and Mana Regen Potions now appear in various AI loot chests
  • Fixed a Witch House loot chest not being randomized.
  • Attempted a fix on the reroll feature of the Imbuing Table to now desync with the client on occasion and to not allow fake "rerolls" even with an already enchanted thing.
  • Summons now have a much longer "Leash" before running/teleporting back to the player.
  • Added "Beast Magnet" augment for jewelry. With this augment, your summons will pick up items and xp they run over and send them back to you.
  • Fixed Unhallowed not wearing their equipment.
  • Sardonyx Elemental Devastation beam now deals Sonic Boom damage at a much lower damage amount, to avoid deleting armor (as much)
  • Added fix for Sardonyx Elemental getting "stuck" charging it's devastation beam.
  • Book of Tales no longer opens while in the off hand, so it doesn't open right when you unlock it.
  • Tried a tweak at the Disenchanting table to not "eat" plain books occasionally(?)
  • Poultrymorph now has a tag for mob exclusions.
  • Zap now obeys filters for mobs it should hit.
  • Sardonyx Elementals no longer despawn
  • Sardonyx Elementals now drop book of tales
  • Sardonyx Elementals now respect /kill
  • Shimmering Armor now slowly heals itself, like most mana items do
  • Soulwoven Armor now grants +2 Soul Spell Power if Spell Power Attributes is installed
  • Added Witches Bookshelf. A bookshelf with a small sotrage drawer to hold a few items.
  • Altars of Experience now transfer stored experience on break, rather than voiding it.
  • Fixed how Pvp Teammates are chosen, namely including pets in the exlcusions properly.
  • Added more fallbacks to the Witch House lower level, including making the lower level... lower, to avoid more conflict with potential intermediate lower levels, as well as narrower structure pieces to void collsion.
  • Added rare upper treasure challenge room.
  • Ranged non-trident weapons now properly take Crystalline into account.
  • Fixed the Fzzyhammer occasionally dropping when chests are broken.
  • Added compatibility patch with [Lets Do] Meadow that dodges the issue they have with Chicken Data tracking.
  • Removed errant println
  • Added hidden advancement hooks for each type of spell being cast, for quests or similar.
  • fixed lang errors
  • tweaked gilded treasure loot table
  • Fixed missing Repurposed Structures workshop structure.

The Tales Update Banner

Welcome to the Tales update!

This update adds a whole new angle to Amethyst Imbuement that has been previously unexplored: World Generation and naturally spawned mobs! That's right, Amethyst Imbuement has it's very own structure now!

  • Find new, rare, seemingly benign witch houses scattered throughout the forests of the world. What secrets might you find lurking beneath..?
  • Powerful new mobs lurk within, providing a brand new resource, Sardonyx!
  • Sardonyx fuels upwards of 20 brand new high tier spells! Includes several spells that are integrated directly with other Magic Mods (Currently only RPG Series, more coming). These chaotic and powerful spells perform magic the likes of which you may have never seen before!
  • New end game armor set only found within these structures.
  • Good loot, interesting secrets, and more can be found in this brand new structure!
  • Make a wrong turn, disturb chaotic mistakes sealed away, and you might find yourself facing a grave threat...

New Witch House Structure


Project members

fzzyhmstrs

Owner

Details

Licensed MIT
Published 2 years ago
Updated 2 months ago