Angry Mobs

Angry Mobs

Mod

Allows a pack developer to add additional AI goals to existing mobs

Client and server Mobs

17.2k downloads
28 followers
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  • Added an optional parameter to addHurtByTargetTweak so you can specify if the mob should be excluded. This will fix projectiles hitting the same mob type from causing the mob to attack its own kind
  • Added an optional parameter to addProjectileAttackTweak that allows specifying projectile nbt which then gets applied when the projectile is spawned
  • Fix Throwable Attack goal throwing 3 projectiles back to back
  • Fix CraftTweaker support
  • Fix projectile goal shooting 3 times in a row
  • Fix aggressiveAnimals not being used correctly
  • Add translations for the built-in config
  • Initial update to 1.21
  • Initial update to 1.20.6
  • Overhaul how the tweaks get registered, they can now be added through data packs and are no longer restricted to using CraftTweaker.
  • Add some caching to the attribute handler, to avoid calling the Attribute registry for every attribute modification attempt.
  • Initial update to 1.20.4 NeoForge
  • Add a config system that allows adding attributes to mobs that don't have the specified attribute (For example adding generic.attack_damage to animals)
  • Add config useAttributes to add the attribute values on top of the specified melee values (Note: This can only add the values of attributes that exist on the mob)
  • Make the Custom Melee goal do the same damage checks the regular Melee goal does to increase damage when using weapons
  • Initial update to 1.20
  • Initial update to 1.19.4
  • Initial update to 1.19.3

Project members

Mrbysco

Owner

Details

Licensed MIT
Published 2 years ago
Updated 2 months ago