Added an optional parameter to addHurtByTargetTweak so you can specify if the mob should be excluded. This will fix projectiles hitting the same mob type from causing the mob to attack its own kind
Added an optional parameter to addProjectileAttackTweak that allows specifying projectile nbt which then gets applied when the projectile is spawned
Add a config system that allows adding attributes to mobs that don't have the specified attribute (For example adding generic.attack_damage to animals)
Add config useAttributes to add the attribute values on top of the specified melee values (Note: This can only add the values of attributes that exist on the mob)