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Changelog

  • Added invulnerability flag to End Crystal, toggled with a debug stick
  • Added player-related commands
  • Rearranged hud rendering
  • Fixed holding "w" skipping jump audio sometimes
  • Reduced explosion effect max distance to 32
  • Disable gravity in Embedded state to remove jittering
  • Force first person view while in Embedded state
  • Particle work: disable other particles and show Gate particles at constant brightness
  • Make players exit their vehicle when entering
  • Reset player pitch on enter
  • Added orientation particles to help players orient in Embedded state
  • Spectators can no longer enter the beam

Anshar 0.0.13

by lgmrszd on Jan 21, 2024
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Changelog

  • Fixed End Crystals sometimes not linking to nearest beacon

Anshar 0.0.12

by lgmrszd on Jan 20, 2024
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Changelog:

  • Beacon and End Crystal particle effects are moved to clientside.
  • Some dimension checks in frequency network code
  • Improvement to existing commands and a new debug ones
  • Fixed End Crystal crash when used as a regular End Crystal (oops)
  • New logic for disembarking: players now get sent through light-passing blocks (same that beacon beam can pass through), but only if there's 2 block space to place the player
  • End Crystal linking/placing works in Adventure Mode now

Anshar 0.0.11

by lgmrszd on Jan 17, 2024
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Changelog:

  • Prevent jump check while sneaking
  • End Crystals can be unlinked when sneak right clicked on any block, as well as in air
  • End Chests now properly scan for End Crystal above
  • Entering the network is now performed by touching the beam, instead of stepping on the beacon
    • Scan done server side, but can be delegated to client
  • Add config (ForgeConfigApiPort is now a required dependency)
    • End Crystal per beacon limit, as well as max distance for linking, are now controlled via config
  • Incorrect teleporting based on heightmap is most likely fixed now
  • Explosion firework effect when entering/exiting now plays at player position instead of beacon position
  • Sound effect when (un)linking the End Crystal
  • Explosion firework effect has the beacon beam color now

Changelog:

  • Print stargate distance along with its coordinates
  • Reorganize End Crystal Item logic:
    • (Internal) Code rearrangment, get rid of event, keep using the mixin
    • Don't place if can't be connected
    • Don't place if there's already too many crystals
  • Beacons emit effect when chaning frequency while maintaining active status
  • Make player exit the network the moment they die
  • Prevent switching nodes mid jump
  • (Internal) Store beaconnode in transport component's target rather than position alone
  • Show correct name of the current gate when embedded
  • Show actual keybinds
  • Saving/Clearing Beacon position to the End Crystal messages are now localized
  • Updated localization files

Anshar 0.0.9

on Jan 6, 2024
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Bugfixes + Redone jump graphics

Anshar 0.0.8

on Jan 5, 2024
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  • Added advancements to indicate progress with the mod
  • Added Creative tab with mod-related Vanilla items
  • Improve audiovisual experience of jumping

Bunch of bugfixes

undo manual activation

Anshar 0.0.5

by lgmrszd on Dec 31, 2023
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Anshar 0.0.4

by lgmrszd on Dec 31, 2023
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Anshar 0.0.3

by lgmrszd on Dec 31, 2023
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Anshar 0.0.2

by lgmrszd on Dec 31, 2023
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  • Better Teleportation effects
  • Bug fixes and stability improvement

Anshar 0.0.1

by lgmrszd on Dec 31, 2023
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Initial very alpha version with all features working so far (no teleportation GUI yet)

Details

Licensed LGPL-3.0-only
Published a year ago
Updated a year ago