90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!

Changelog

  • Added invulnerability flag to End Crystal, toggled with a debug stick
  • Added player-related commands
  • Rearranged hud rendering
  • Fixed holding "w" skipping jump audio sometimes
  • Reduced explosion effect max distance to 32
  • Disable gravity in Embedded state to remove jittering
  • Force first person view while in Embedded state
  • Particle work: disable other particles and show Gate particles at constant brightness
  • Make players exit their vehicle when entering
  • Reset player pitch on enter
  • Added orientation particles to help players orient in Embedded state
  • Spectators can no longer enter the beam

Anshar 0.0.13

by lgmrszd on Jan 21, 2024
Download

Changelog

  • Fixed End Crystals sometimes not linking to nearest beacon

Anshar 0.0.12

by lgmrszd on Jan 20, 2024
Download

Changelog:

  • Beacon and End Crystal particle effects are moved to clientside.
  • Some dimension checks in frequency network code
  • Improvement to existing commands and a new debug ones
  • Fixed End Crystal crash when used as a regular End Crystal (oops)
  • New logic for disembarking: players now get sent through light-passing blocks (same that beacon beam can pass through), but only if there's 2 block space to place the player
  • End Crystal linking/placing works in Adventure Mode now

Anshar 0.0.11

by lgmrszd on Jan 17, 2024
Download

Changelog:

  • Prevent jump check while sneaking
  • End Crystals can be unlinked when sneak right clicked on any block, as well as in air
  • End Chests now properly scan for End Crystal above
  • Entering the network is now performed by touching the beam, instead of stepping on the beacon
    • Scan done server side, but can be delegated to client
  • Add config (ForgeConfigApiPort is now a required dependency)
    • End Crystal per beacon limit, as well as max distance for linking, are now controlled via config
  • Incorrect teleporting based on heightmap is most likely fixed now
  • Explosion firework effect when entering/exiting now plays at player position instead of beacon position
  • Sound effect when (un)linking the End Crystal
  • Explosion firework effect has the beacon beam color now

Changelog:

  • Print stargate distance along with its coordinates
  • Reorganize End Crystal Item logic:
    • (Internal) Code rearrangment, get rid of event, keep using the mixin
    • Don't place if can't be connected
    • Don't place if there's already too many crystals
  • Beacons emit effect when chaning frequency while maintaining active status
  • Make player exit the network the moment they die
  • Prevent switching nodes mid jump
  • (Internal) Store beaconnode in transport component's target rather than position alone
  • Show correct name of the current gate when embedded
  • Show actual keybinds
  • Saving/Clearing Beacon position to the End Crystal messages are now localized
  • Updated localization files

Anshar 0.0.9

on Jan 6, 2024
Download

Bugfixes + Redone jump graphics

Anshar 0.0.8

on Jan 5, 2024
Download
  • Added advancements to indicate progress with the mod
  • Added Creative tab with mod-related Vanilla items
  • Improve audiovisual experience of jumping

Bunch of bugfixes

undo manual activation

Anshar 0.0.5

by lgmrszd on Dec 31, 2023
Download

Anshar 0.0.4

by lgmrszd on Dec 31, 2023
Download

Anshar 0.0.3

by lgmrszd on Dec 31, 2023
Download

Anshar 0.0.2

by lgmrszd on Dec 31, 2023
Download
  • Better Teleportation effects
  • Bug fixes and stability improvement

Anshar 0.0.1

by lgmrszd on Dec 31, 2023
Download

Initial very alpha version with all features working so far (no teleportation GUI yet)

Details

Licensed LGPL-3.0-only
Published 10 months ago
Updated 9 months ago