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Mobs that burn in sunlight now also burn in blocklight.
Reworked sprinting rework to be based on blocklight instead of block material.
Frostwalker now grants the ability to sprint on ice.
Improved custom fog greatly.
Food items can no longer stack.
Fixed superflat worlds having cave fog.
Potions only stack to 3 now instead of 16.
Fixed the pet system duplicating items when using a chest boat as a pet.
Made paths no longer enabled by default.
Made custom rivers no longer enabled by default.
Smoothed the terrain in the overworld and end a little.
Removed the random holes that generated in the overworld.
Moved the config to the config folder instead of using the mods folder.
Added a check to make sure hydologicals fog overrides the apothitweaks fog properly.
Removed the 4 tick cooldown block placement has.
Gave players 2x block reach.
Added a config.
Sprinting now works for a tiny amount of time after stepping off of a sprintable surface, to help make jumps.
Fixed minecarts getting derailed at turns and falling backwards on slopes.
Players now rotate with minecarts.
You now get 16x chains when crafting chains.
Chainmail armor is now craftable by adding chains to leather armor.
All armor other than leather or chainmail now requires you to have the chainmail equivalent of the armor piece in the recipe.
Removed villages.
Fixed sea plants being converted to dripstone when in the path of an underground river.
Fixed floating grass being above underground rivers sometimes.
Replaced vanilla noodle caves with custom ones.
Added ungerground rivers.
Added trails.
Fog now changes color temperature based on the temperature of the biome you are in.
Water fog is now much dimmer.
Added new fishing loot tables.
Day/night cycle now takes 1 hour instead of 20 minutes to pass.
Farmland can no longer be trampled.
Sprinting now works on gravel, wool, carpets, and dirt paths.
Pitcher plants can now refill water bottles when interacted with.
Torch flowers, campfires, fire, and lava now create torches when interacted with while holding a stick.
Soul campfires and soul fire now create torches when interacted with while holding a stick.
Bonemealing flowers now gives you copies of that flower.
Vexes now have 75% less health and damage.
Poison now lats 33% as long.
Rain is now semi-transparent.
Fixed some incorrect feedback messages when enchanting.
Lava is now 15x less foggy.
The nether fog is now 3x further away.
The overworld fog is now dynamic depending on the time of day and depth.
Disabled vignette.
Fire overlay is now lower on your screen.
Shields are now lower on your screen when not blocking.
All tools that arent wood, stone, or iron now mine at a speed equivalent to if they had efficiency V.
Fixed creeper explosions not actually spawning the fire.
Fixed stronghold chests not having anything in them.
Added enchantment books back to strongholds.
Improved sprint logic to only work on blocks mineable with axes or pickaxes, preventing sprinting from working on some unintended blocks like moss or modded grasses.
Fixed players being able to summon their mounts while in spectator mode.
Fixed the give item command spawning two stacks of whatever its giving.
Food on a stick items now auto-replenish if the food is in your inventory.
Upon death, items no longer scatter randomly and are all in the same spot.
Item entities now have 4x longer lifespans before despawning.
Fixed mounts being deleted when you die.
Fixed pet-related player capabilities not being added outside of dev environments.
Fixed enchanting tables not dropping themselves.