Apothitweaks

Apothitweaks

Mod

Overhauls several vanilla mechanics and makes tweaks to many things.

Client and server AdventureEquipmentFoodGame Mechanics MobsTransportationUtility

388 downloads
7 followers
Follow Save
90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!
  • Food items can no longer stack.
  • Fixed superflat worlds having cave fog.
  • Potions only stack to 3 now instead of 16.
  • Fixed the pet system duplicating items when using a chest boat as a pet.
  • Made paths no longer enabled by default.
  • Made custom rivers no longer enabled by default.
  • Smoothed the terrain in the overworld and end a little.
  • Removed the random holes that generated in the overworld.
  • Moved the config to the config folder instead of using the mods folder.
  • Added a check to make sure hydologicals fog overrides the apothitweaks fog properly.
  • Removed the 4 tick cooldown block placement has.
  • Gave players 2x block reach.
  • Added a config.
  • Sprinting now works for a tiny amount of time after stepping off of a sprintable surface, to help make jumps.
  • Fixed minecarts getting derailed at turns and falling backwards on slopes.
  • Players now rotate with minecarts.
  • You now get 16x chains when crafting chains.
  • Chainmail armor is now craftable by adding chains to leather armor.
  • All armor other than leather or chainmail now requires you to have the chainmail equivalent of the armor piece in the recipe.
  • Removed villages.
  • Fixed sea plants being converted to dripstone when in the path of an underground river.
  • Fixed floating grass being above underground rivers sometimes.
  • Replaced vanilla noodle caves with custom ones.
  • Added ungerground rivers.
  • Added trails.
  • Fog now changes color temperature based on the temperature of the biome you are in.
  • Water fog is now much dimmer.
  • Added new fishing loot tables.
  • Day/night cycle now takes 1 hour instead of 20 minutes to pass.
  • Farmland can no longer be trampled.
  • Sprinting now works on gravel, wool, carpets, and dirt paths.
  • Pitcher plants can now refill water bottles when interacted with.
  • Torch flowers, campfires, fire, and lava now create torches when interacted with while holding a stick.
  • Soul campfires and soul fire now create torches when interacted with while holding a stick.
  • Bonemealing flowers now gives you copies of that flower.
  • Vexes now have 75% less health and damage.
  • Poison now lats 33% as long.
  • Rain is now semi-transparent.
  • Fixed some incorrect feedback messages when enchanting.
  • Lava is now 15x less foggy.
  • The nether fog is now 3x further away.
  • The overworld fog is now dynamic depending on the time of day and depth.
  • Disabled vignette.
  • Fire overlay is now lower on your screen.
  • Shields are now lower on your screen when not blocking.
  • All tools that arent wood, stone, or iron now mine at a speed equivalent to if they had efficiency V.
  • Fixed creeper explosions not actually spawning the fire.
  • Fixed stronghold chests not having anything in them.
  • Added enchantment books back to strongholds.
  • Improved sprint logic to only work on blocks mineable with axes or pickaxes, preventing sprinting from working on some unintended blocks like moss or modded grasses.
  • Fixed players being able to summon their mounts while in spectator mode.
  • Fixed the give item command spawning two stacks of whatever its giving.
  • Food on a stick items now auto-replenish if the food is in your inventory.
  • Upon death, items no longer scatter randomly and are all in the same spot.
  • Item entities now have 4x longer lifespans before despawning.
  • Fixed mounts being deleted when you die.
  • Fixed pet-related player capabilities not being added outside of dev environments.
  • Fixed enchanting tables not dropping themselves.
  • Initial Release.

Project members

Apothicon

Member

Details

Licensed MIT
Published 7 months ago
Updated 4 months ago