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  • Promoted to "stable"
  • Added "unlearn" slot to the Transmutation Terminal menu
  • Fixed "learn all" button on the Transmutation Terminal still consuming already-learned items
  • Fixed Storage Buses attached to ME Transmutation Interfaces referring to Transmutation Modules instead
  • Added Simplified Chinese localisation

Fixed a zero-division crash when attempting to insert items into Transmutation Interfaces which were previously learned but had their EMC values removed.

  • Fixed a potential division by zero error when inserting/extracting EMC
  • Fixed transmutation patterns not being removed when removing a module
  • Fixed accidental log spam when dealing with excess EMC-exported items
  • Fixed extra unnecessary power consumption when reinserting excess EMC-exported items
  • Moved direct EMC import/export functionality (from Matter Condensers et al) to Transmutation buses instead of regular AE2 buses
  • Added forgotten sync behaviour for other knowledge providers on a Team ProjectE team regardless of any installed modules
  • Drastically reworked EMC item import/export operations to not recursively insert EMC keys
  • Throttled EMC sync operations when manipulating stored network EMC.

As always, please report any issues that may arise.

Added proper caching of network-wide known EMC items for improved Transmutation I/O performance.

Fixed storage buses being unable to read the contents of transmutation interfaces.

Fixed a potential NPE crash when using EMC-based machines without a valid owning player UUID.

Suppressed ProjectE's excessive client-side logging for EMC changes when using Transmutation Interfaces with high through-put.

  • Fixed Transmutation Import/Export buses not working with cable part inventories such as the flat ME Interface
  • Storage cells no longer have any EMC if they are non-empty.

Prevented the ME Transmutation Interface from accepting items into network (EMC) storage when missing a channel.

Fixed ME Transmutation Modules being able to work without a channel.

Last real patch for now, should fix one remaining server crash.

  • Removed largely unnecessary "encoded Transmutation Pattern" item
  • Properly cleared storage and upgrade inventories for removed Transmutation Interfaces
  • Attempted to fix a potential server crash bug when generating EMC auto-crafting patterns.
  • Fixed player knowledge providers being completely ignored if more than one module is present for the same player
  • Fixed ME Import Buses potentially voiding EMC from Anti-Matter Relays if the network does not have enough power for a full transfer

Increased max EMC item operations to 96 to match with fully upgraded import and export buses again.

Fixed EMC auto-crafting occasionally getting stuck if the highest available tier of EMC changed upon craft submission.

  • Reworked EMC auto-crafting to be a bit more dynamic based on the amount of transmutable items requested
  • Buffed the crafting storage usage of EMC in bytes
  • Added config option for the above amount of EMC per byte

As always, please report any major issues on GitHub.

Brought back previous large insertion logic, while keeping it limited to 64 (max item stack size) iterations. Fixes previous update no longer allowing full stack insertion in Transmutation Terminals of items with particularly large EMC values.


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Details

Licensed LGPL-3.0-only
Published 6 months ago
Updated 4 months ago