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  • Switched away from incorrect ProjectE internals usage for default EMC values on base AE2 items, in favour of a proper data file
  • Added missing default EMC value for the Silicon Press
  • Added version checker URL

Fixed the "learn all items" button on the Transmutation Terminal being non-functional.

  • Added config option to multiply energy costs for item transmutation (thanks to @James103)
  • Fixed item transmutation operations not being limited by available network energy
  • Nerfed default transmutation energy cost from 1 EMC/AE to 2000 (in line with direct EMC transfer operations such as Klein Star filling)
  • Promoted to "stable"
  • Added "unlearn" slot to the Transmutation Terminal menu
  • Fixed "learn all" button on the Transmutation Terminal still consuming already-learned items
  • Fixed Storage Buses attached to ME Transmutation Interfaces referring to Transmutation Modules instead
  • Added Simplified Chinese localisation

Fixed a zero-division crash when attempting to insert items into Transmutation Interfaces which were previously learned but had their EMC values removed.

  • Fixed a potential division by zero error when inserting/extracting EMC
  • Fixed transmutation patterns not being removed when removing a module
  • Fixed accidental log spam when dealing with excess EMC-exported items
  • Fixed extra unnecessary power consumption when reinserting excess EMC-exported items
  • Moved direct EMC import/export functionality (from Matter Condensers et al) to Transmutation buses instead of regular AE2 buses
  • Added forgotten sync behaviour for other knowledge providers on a Team ProjectE team regardless of any installed modules
  • Drastically reworked EMC item import/export operations to not recursively insert EMC keys
  • Throttled EMC sync operations when manipulating stored network EMC.

As always, please report any issues that may arise.

Added proper caching of network-wide known EMC items for improved Transmutation I/O performance.

Fixed storage buses being unable to read the contents of transmutation interfaces.

Fixed a potential NPE crash when using EMC-based machines without a valid owning player UUID.

Suppressed ProjectE's excessive client-side logging for EMC changes when using Transmutation Interfaces with high through-put.

  • Fixed Transmutation Import/Export buses not working with cable part inventories such as the flat ME Interface
  • Storage cells no longer have any EMC if they are non-empty.

Prevented the ME Transmutation Interface from accepting items into network (EMC) storage when missing a channel.

Fixed ME Transmutation Modules being able to work without a channel.

Last real patch for now, should fix one remaining server crash.

  • Removed largely unnecessary "encoded Transmutation Pattern" item
  • Properly cleared storage and upgrade inventories for removed Transmutation Interfaces
  • Attempted to fix a potential server crash bug when generating EMC auto-crafting patterns.
  • Fixed player knowledge providers being completely ignored if more than one module is present for the same player
  • Fixed ME Import Buses potentially voiding EMC from Anti-Matter Relays if the network does not have enough power for a full transfer

Increased max EMC item operations to 96 to match with fully upgraded import and export buses again.


Project members

90

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Details

Licensed LGPL-3.0-only
Published 10 months ago
Updated a month ago