About
Aros' fletching is about creating arrows with new different mechanics.
Content
Mod adds a few new arrows, including:
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Beginner arrow - weaker and easy crafted version of default arrow
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Crimson arrow - When hit by an entity, applies the rage effect
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Warped arrow - When hit by an entity, applies the confusion effect
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Glowing arrow - lights up after hitting a block. Can be used as an accessible light source in caves
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Messenger arrow - can store one item like a bundle, doesn't despawns
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Prismarine arrow - doesn't slow down in water
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Tnt arrow - explodes on collision
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Terracotta arrow - shatters into ceramic shards after hitting the entity. Very fragile
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"Sight" - When hit by an entity, it does not allow it to despawn. If an arrow hits a player, it applies the all-seeing effect to him
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"Oblivion" - When hit by an entity, it permanently erases entity's AI. If an arrow hits a player, it permanently applies the confusion effect to them
All these arrows, like the default one, are created in the fletching table
A few effects:
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Rage - If the effect is applied to a mob, then it begins to attack everyone indiscriminately. When applied to a player, they become rabid
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Confusion - If the effect is applied to a mob, it stops attacking (almost) anyone. When applied to a player, they will no longer be able to switch slots and open screens like inventory or chest
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All-seeing - When applied to the player, they begin to see invisible entities
And enchanted feather with whistle mechanic.
After the player hits an entity, they can whistle to glow up entity, or damage it (depends on feather)