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1.20.4 1.20.1 1.19.4 1.19.2 1.18.2 No elements found. Consider changing the search query. List is empty. Clear filters
Additions
Shape Group HUD: The shape groups of a spell will now be shown in the top left corner (by default), with the selected shape group highlighted
Light block: The Light spell component now uses its own block instead of the vanilla mapmaker light
Changes and Fixes
Fix magic xp not scaling with stronger spells, this also now makes leveling considerably faster
Fix damage not always applying correctly, and allow multiple damage spells to properly stack
Fix various small issues with the rituals
Update to 1.20.4
Additions
Shape Group HUD: The shape groups of a spell will now be shown in the top left corner (by default), with the selected shape group highlighted
Light block: The Light spell component now uses its own block instead of the vanilla mapmaker light
Changes and Fixes
Fix the magic unlocking not always working properly
Fix magic xp not scaling with stronger spells, this also now makes leveling considerably faster
Fix damage not always applying correctly, and allow multiple damage spells to properly stack
Fix various small issues with the rituals
Additions
Added Inscription Table Upgrades
Added talents
Added spell particles
Added the Color modifier
Added new textures (for real this time)
Added Previous Shape Group keybind, bound to .
by default
Added JEI and Jade integration
Added arsmagicalegacy:inscription_table_books
item tag
Added a config option to disable the compendium crafting requirement
Changes
Completely reworked the Inscription Table, it is now much more stable and easy to use
Affinity Tomes are now usable
Affinity Tomes now generate in loot chests
Burnout and affinity values are now properly included in mana cost calculation
Rebalanced burnout values
Rebalanced affinity essence requirements for some spell parts
Improved and fixed some smaller things in the Occulus and Spell Customization GUIs
Changed some recipes to match the new textures
Changed default overlay offsets
The Next Shape Group keybind now defaults to ,
Updated the compendium with the changes of this update
Fixes
Fixed a lot of issues with the Inscription Table
Fixed rendering issues with Embeddium and Rubidium (update Embeddium/Rubidium too for all fixes)
Fixed inverted dryad bonemealing config
Fixed ice guardians not spawning
Fixed a multiplayer issue with obelisk
Fixed a crash when traveling back from the end
Fixed beams not showing when used from a spell book
Fixed the affinities not locking once one hits 100%
Fixed a display issue with the spell model
Fixed a few translation issues
Removed a few unused translations
Learning skills in creative mode now doesn't cost any skill points
Sending a learn skill packet to the server now checks whether the player has enough skill points on the server side
Additions
Implemented the Beam shape.
Implemented the Chain shape.
Implemented the Falling Star component.
Implemented the Health Boost component.
Implemented the Mana Blast component.
Added tags for spellcrafting starting and finishing. These contain a Blank Rune and a Spell Parchment, respectively.
Gameplay behavior remains the same; this is intended primarily for modpack/datapack makers.
Added translations for subtitles and statistics.
Changes
Chain is now located in the Offense tree, between Beam and Damage.
Water Breathing is now a Green part and slightly more expensive.
Some spell recipes have been changed.
Updated compendium entries for various spell parts, including the ones that were newly implemented.
Changed some textures.
Removals
The hidden Mana Shield component has been removed in favor of the Health Boost component. Health Boost also reuses the
assets that previously belonged to Mana Shield. This is because in AM2, Mana Shield appears to have been duplicate
content; it did the same thing as the Shield component.
Fixes
Fixed spell book scrolling in the offhand (#380)
Fixed mana and burnout attributes not reapplying correctly after death (#382)
Fixed a render crash related to infinity orbs with invalid NBT data (#390)
Fixed various smaller issues encountered during development
API Changes
Datagen has been reworked. All of our data providers now inherit from a common superclass that contains some (mostly
IO-related) functionality and defines the base methods. If you work with data generators in any way, this mainly means
some renaming.
Fixes
Fixed obelisk vanishing when you put fuel in it
Additions
Creative mode players now have a "Create Spell" button in the inscription table GUI.
Moonstone ore now spawns in rare meteorites on the surface! These meteorites also have water in them.
Sunstone ore now spawns in the nether, directly adjacent to lava.
Celestial Prisms and Black Aurems are now obtainable in survival (and, as a result, so are light and dark Etherium).
All hidden spell parts are now available via secret spell combinations. Good luck finding all of them!
Added Witchwood signs.
Changes
Some spell recipes now use moonstone, sunstone, and light/dark Etherium.
Moonstone and sunstone blocks are now the strongest cap materials to build the altar with.
Compendium entries have been added/modified to reflect the changes.
Fixes
Fixed a render crash with empty/invalid spells.
Fixed a bug where the touch shape targeted the wrong block.
Fixed mana creepers spawning everywhere.
Fixed a performance leak with boss spawning.
Additions
Creative mode players now have a "Create Spell" button in the inscription table GUI.
Moonstone ore now spawns in rare meteorites on the surface! These meteorites also have liquid essence in them.
Sunstone ore now spawns in the nether, directly adjacent to lava.
Celestial Prisms and Black Aurems are now obtainable in survival (and, as a result, so are light and dark Etherium).
All hidden spell parts are now available via secret spell combinations. Good luck finding all of them!
Added Witchwood signs.
Removals
Removed liquid essence lakes in favor of moonstone meteorites.
Changes
Some spell recipes now use moonstone, sunstone, and light/dark Etherium.
Moonstone and sunstone blocks are now the strongest cap materials to build the altar with.
Compendium entries have been added/modified to reflect the changes.
Fixes
Fixed a render crash with empty/invalid spells.
Fixed a bug where the touch shape targeted the wrong block.
Fixed mana creepers spawning everywhere.
Fixed a performance leak with boss spawning.