Astral Arsenal

Astral Arsenal

Mod

A combat mod that looks to do much more then vanilla could

Client and server EquipmentGame MechanicsMagicUtility

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Astral Arsenal is a combat focused mod that looks to improve vanilla combat with movement, and more interesting weapon choices. This includes the new kosmogliph system.

Additions

Weapons

Astral Arsenal currently adds two new weapons, The greathammer and the railgun.

The astral greathammer works as a sword with the damage and cooldown of an axe.

The railgun on its own does nothing, but gains functionality when given a kosmogliph.

Kosmogliphs

Kosmogliphs are a new mechanic added that act like enchantments. Kosmogliphs are gained from the Cosmic table, and cost 1 kosmic gem each. Kosmogliphs can be changed for free at any time so long as you have a cosmic table.

Kosmogliphs can be sorted into 3 different categories, Offensive, Defencive and Tool.

Tool kosmogliphs

  • Hammer: Allows you to mine 3x3 areas.
  • Vein miner: Allows you to mine full veins of ores. Pickaxe exclusive.
  • Smelter: Automatically smelts the item mined, this drops no xp.
  • Reaper: Allows you to mine a 3x3x3 volume of fully grown crops, and lets you till the same area. Hoe exclusive.

Defensive kosmogliphs

  • Slam: Crouching midair allows you to slam downward, jumping just after slamming lets you jump higher. Helmet exclusive.
  • Protections, Chestplate exclusive.
    • Endurance: Reduces damage from melee sources
    • Reflective: Reduces damage from projectiles, chance to reflect every projectile.
    • Scorch Proof: Reduces damage from hot sources, Fire doesn't cling to you.
    • Thermal: Reduces damage from frost sources, You can no longer be frozen or affected by slowness.
    • Heavy: Reduces damage from explosions
    • Capacitance: Reduces damage from electric sources, Getting hit has a chance to strike the attacker.
    • Antidote: Reduces damage from magic, Negative effects tick down twice as fast.
  • Dash: Pressing R[rebindable] lets you dash forward, recharges over 1 second, hold up to 3 charges. Leggings exclusive
  • Dodge: Pressing R[rebindable] lets you dash in the direction you are moving, recharges over 1 second, holds up to 3 charges. Leggings exclusive.
  • Jump: Jumping midair gives you an extra boost. Recharges over 1 second, holds up to 3 charges. Charges don't recharge until you land. Boots exclusive.
  • Step Up: Lets you step up 1.5 blocks. Boots exclusive.

Offencive

There are a lot of offencive kosmogliphs, so I will be separating them here between the weapons

Melee weapons

  • Astral strike: Every third hit causes a strike to hit the target.
  • Astral slash: Right clicking sends an astral blade forward, dealing 5 magic damage on players and 12.5 damage on non-players on a 10 second cooldown. Sword exclusive.
  • Cannonball: Right clicking summons a cannonball that doesn't go far. Hitting the cannonball launches it. 8 second cooldown, greathammer exclusive.
  • Mortar: Right clicking summons an explosive mortar that doesn't go far. Hitting the mortar launches it. 8 second cooldown, greathammer exclusive.
  • Flame Burst: Attacking sets the target on fire. Non-player entities also send a burst of fire.
  • Freeze: Attacking freezes the target. Non-player entities also send a burst of ice.
  • Deep wounds: Right clicking sends a crimson blade that reduces hit entities max hp by half their missing health, while granting you the lost hp as absorption. Killing an entity grants you some of it's hp as absorption.

Railgun kosmogliphs

  • Basic railgun: Launch a shot that deals 10 electric damage. Deals, and reduces max hp of the user by 5 for 20 seconds. 15 second cooldown.
  • Snipe: Launch a shot that deals 7.5 electric damage. Fire a second one 1 second later. Deals and reduces max hp of the user by 5 for 20 seconds. 15 second cooldown.
  • Explosive: Fire an explosive shot that deals 15 damage. 30 second cooldown.
  • Ray of frost: Fire an icy shot that deals 7.5 ice damage and freezes entities. 30 second cooldown.
  • Rancid brew: Fire a magical shot that deals 5 magic damage. Gives both the attacker and target n4ánnnnnnnnnnnnnnnnnnnnnnn several debuffs. 30 second cooldown.
  • Flamethrower: Holding right click fires a constant stream of fire, dealing 1 damage per tick.

Trident kosmogliphs

  • Reduce: Hitting an entity with a ranged attack causes them to take 30% more damage from all sources for 20 seconds.
  • Bleed: Hitting an entity with a ranged attack causes them to bleed for 20 seconds.

Crossbow and bow kosmogliphs

  • Alchemist: Allows you to put potions into the bow. Arrows fired out when there is a potion in the bow tips the arrow. Each potion lets you tip 4 arrows. Bow exclusive.
  • Cannonball launcher: Fires a cannonball instead of an arrow on a cooldown. crossbow exclusive
  • Shotgun: Shoots 5 of the projectile in random directions. Crossbow exclusive.
  • Strikes: Replaces the arrow with one of 4 strikes, each with varying stats, on a cooldown. Crossbow exclusive.

Balances

Astral Arsenal makes a few changes to vanilla in order to make it more balanced for PVP. Here is a list.

  • Protection, blast protection, fire protection and projectile protection are removed
  • Feather falling grants a 20% damage reduction per level to max at 80%, this is because protection would also give it more damage reduction.
  • Crimson time - A new mechanic that gives 3 ticks after an entity leaves the crosshair to hit the entity. This is inspired by the same mechanic in enchancement.

Last description update: 17/09/2024 for version 1.9

If you want to be notified when this mod is updated, you should join the discord and get the "TeamVoided Notifications" role. We also have a channel just for discussing this mod, where you can suggest balance changes, ask questions and whatever else!

If you find any bugs or things you believe to be unintentional, feel free to put them on the github issues page. Hope you enjoy this mod :3