Astral Arsenal

Astral Arsenal

Mod

A combat mod that looks to do much more then vanilla could

Client and server EquipmentGame MechanicsMagicUtility

988 downloads
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Astral Arsenal 1.12.0

Changelog

Added a new weapon!

Say hello to the Nailcannon, a rapid-firing weapon that regenerates ammo over time, storing up to 100 nails. Each nail deals a couple nail damage and adds a new effect to the entities hit. The nailcannon comes with 3 new kosmogliphs of its own.

New effects

Conductivity: A new effect that does a few things. When the target is hit by plasma or lightning damage, it will take 1% more per level, shoot out arcing lightning to nearby entities, sharing some damage, and reduce the levels on the entity by 5.

New kosmogliphs:

Capacity: Increases the number of nails the nailcannon has by 2x, reduces the time it takes for 1 nail to recharge by 50%. Overheat: After 10 nails are fired, nails are set ablaze, dealing 1 extra fire damage and causing the entity to be set on fire. Static release: After a volley of nails is fired, an extra nail is. This nail deals 1 extra electric damage.

QoL changes:

  • In the cosmic table, when hovering over kosmogliphs, some text is displayed to tell you about the kosmogliph.
  • Changed the colour of kosmogliph related text in the item tooltip to be more visible

Changes to kosmogliphs

Movement kosmogliphs â–²

  • Now, instead of a sudden increase of air speed, it will gradually ramp up, getting to full after two seconds.

Flamethrower â–¼

  • Reduced damage per hit, 1 -> 0.25

Smelter â–²

  • Can now be put on swords and bows
  • Will now smelt mob drops

Changes to vanilla:

  • Removed the delay between holding up a shield and the shield being able to block damage.

Files

astral_arsenal-1.12.0.jar(6.29 MiB) Primary Download