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Astral Arsenal 3.1.0

Changelog

New effects:

Charge drain:

  • Prevents jump, dash and dodge from charging.

Changes to kosmogliphs:

Lock-off ▲

  • No longer drains max hp
  • Now gives 2 seconds of bleed to entities trapped within per second with a maximum of 5 seconds.
  • Now gives 2 seconds of Charge Drain to entities trapped within per second.

Cannonball, Cannonball launcher

  • Re-reduced the velocity the cannonball bounces, 0.1x -> 0.05x

Changes to effects:

Conductive:

  • Now targets random nearby entities instead of going for a certain corner first
  • Now has a delay to make it more appealing.
  • Reduced maximum conductive damage to players 10 -> 2.5, this is so players cannot die in less than a second to conductive.

Immortal:

  • Now prevents explosions from knocking you around
  • Now prevents self-damage.
  • New texture :3

Bleed:

  • Now does damage depending on world tick rather than time tick.

Bugfixes:

  • Reduced the particles snipe has, and further reduced particles that other railguns emit
  • Reduced the particles' lock off emits.
  • You can no longer extend how long immortal lasts using antidote
  • Beams of light should render somewhat better.

Files

astral_arsenal-3.1.0.jar(6.29 MiB) Primary Download