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neo 3.0.8

by AzureDoom on Feb 5, 2025
Download

v3.0.8

  • Fixed AzureNavigation causing stuck pathfinding.

v3.0.7

  • Add animatable to various methods in AzBlockAndItemLayer for better support.

v3.0.6

  • Fixes Block Entity render being off centered.

v3.0.5

  • Changes a few Builder options from protected to public
  • Adds support for q.* Molang.

v3.0.4

  • Fixes useNewOffset for items not working when used.

v3.0.3

  • Fixes setRenderType issue caused by last update.

v3.0.2

  • Implement preRenderEntry and postRenderEntry call backs to RenderConfigs, allowing you to inject code into the preRender and postRender stages.

v3.0.1

  • Fixes a packet issue with calling cancelAll on an AzCommand from the server.
  • Implement getRenderType to RenderConfigs, as to make changing the render type easier.

v3.0.0

  • Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
    • No longer have to supply a cache.
    • No longer have to use a GeoEnity interface.
  • Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
    • Fixes issue with Item animations not working the first time due to missing NBT tag check.
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
  • Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
    • No longer have to supply a cache.
    • No longer have to use a GeoEntity interface.
  • Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
  • Animations are now done fully using a trigger animation call from the Az<Type>Animator.
  • New system fixes Animations not firing properly on Items on first use.
    • You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
      • AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
  • New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
  • New system fixes Animation triggers not working with armors.
  • New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
  • Move to new Az Naming scheme from Geo
  • Fixes crash with Minecolonies when using new render.

Known issues

  • PLAY_ONCE animations have an odd bug with bones resetting in between triggers.

neo 3.0.7

by AzureDoom on Feb 4, 2025
Download

v3.0.7

  • Add animatable to various methods in AzBlockAndItemLayer for better support.

v3.0.6

  • Fixes Block Entity render being off centered.

v3.0.5

  • Changes a few Builder options from protected to public
  • Adds support for q.* Molang.

v3.0.4

  • Fixes useNewOffset for items not working when used.

v3.0.3

  • Fixes setRenderType issue caused by last update.

v3.0.2

  • Implement preRenderEntry and postRenderEntry call backs to RenderConfigs, allowing you to inject code into the preRender and postRender stages.

v3.0.1

  • Fixes a packet issue with calling cancelAll on an AzCommand from the server.
  • Implement getRenderType to RenderConfigs, as to make changing the render type easier.

v3.0.0

  • Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
    • No longer have to supply a cache.
    • No longer have to use a GeoEnity interface.
  • Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
    • Fixes issue with Item animations not working the first time due to missing NBT tag check.
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
  • Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
    • No longer have to supply a cache.
    • No longer have to use a GeoEntity interface.
  • Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
  • Animations are now done fully using a trigger animation call from the Az<Type>Animator.
  • New system fixes Animations not firing properly on Items on first use.
    • You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
      • AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
  • New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
  • New system fixes Animation triggers not working with armors.
  • New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
  • Move to new Az Naming scheme from Geo
  • Fixes crash with Minecolonies when using new render.

Known issues

  • PLAY_ONCE animations have an odd bug with bones resetting in between triggers.

neo 3.0.6

by AzureDoom on Feb 1, 2025
Download

v3.0.6

  • Fixes Block Entity render being off centered.

v3.0.5

  • Changes a few Builder options from protected to public
  • Adds support for q.* Molang.

v3.0.4

  • Fixes useNewOffset for items not working when used.

v3.0.3

  • Fixes setRenderType issue caused by last update.

v3.0.2

  • Implement preRenderEntry and postRenderEntry call backs to RenderConfigs, allowing you to inject code into the preRender and postRender stages.

v3.0.1

  • Fixes a packet issue with calling cancelAll on an AzCommand from the server.
  • Implement getRenderType to RenderConfigs, as to make changing the render type easier.

v3.0.0

  • Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
    • No longer have to supply a cache.
    • No longer have to use a GeoEnity interface.
  • Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
    • Fixes issue with Item animations not working the first time due to missing NBT tag check.
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
  • Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
    • No longer have to supply a cache.
    • No longer have to use a GeoEntity interface.
  • Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
  • Animations are now done fully using a trigger animation call from the Az<Type>Animator.
  • New system fixes Animations not firing properly on Items on first use.
    • You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
      • AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
  • New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
  • New system fixes Animation triggers not working with armors.
  • New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
  • Move to new Az Naming scheme from Geo
  • Fixes crash with Minecolonies when using new render.

Known issues

  • PLAY_ONCE animations have an odd bug with bones resetting in between triggers.

neo 3.0.5

by AzureDoom on Feb 1, 2025
Download

v3.0.5

  • Changes a few Builder options from protected to public
  • Adds support for q.* Molang.

v3.0.4

  • Fixes useNewOffset for items not working when used.

v3.0.3

  • Fixes setRenderType issue caused by last update.

v3.0.2

  • Implement preRenderEntry and postRenderEntry call backs to RenderConfigs, allowing you to inject code into the preRender and postRender stages.

v3.0.1

  • Fixes a packet issue with calling cancelAll on an AzCommand from the server.
  • Implement getRenderType to RenderConfigs, as to make changing the render type easier.

v3.0.0

  • Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
    • No longer have to supply a cache.
    • No longer have to use a GeoEnity interface.
  • Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
    • Fixes issue with Item animations not working the first time due to missing NBT tag check.
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
  • Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
    • No longer have to supply a cache.
    • No longer have to use a GeoEntity interface.
  • Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
  • Animations are now done fully using a trigger animation call from the Az<Type>Animator.
  • New system fixes Animations not firing properly on Items on first use.
    • You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
      • AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
  • New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
  • New system fixes Animation triggers not working with armors.
  • New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
  • Move to new Az Naming scheme from Geo
  • Fixes crash with Minecolonies when using new render.

Known issues

  • PLAY_ONCE animations have an odd bug with bones resetting in between triggers.

neo 3.0.4

by AzureDoom on Jan 31, 2025
Download

v3.0.4

  • Fixes useNewOffset for items not working when used.

v3.0.3

  • Fixes setRenderType issue caused by last update.

v3.0.2

  • Implement preRenderEntry and postRenderEntry call backs to RenderConfigs, allowing you to inject code into the preRender and postRender stages.

v3.0.1

  • Fixes a packet issue with calling cancelAll on an AzCommand from the server.
  • Implement getRenderType to RenderConfigs, as to make changing the render type easier.

v3.0.0

  • Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
    • No longer have to supply a cache.
    • No longer have to use a GeoEnity interface.
  • Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
    • Fixes issue with Item animations not working the first time due to missing NBT tag check.
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
  • Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
    • No longer have to supply a cache.
    • No longer have to use a GeoEntity interface.
  • Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
  • Animations are now done fully using a trigger animation call from the Az<Type>Animator.
  • New system fixes Animations not firing properly on Items on first use.
    • You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
      • AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
  • New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
  • New system fixes Animation triggers not working with armors.
  • New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
  • Move to new Az Naming scheme from Geo
  • Fixes crash with Minecolonies when using new render.

Known issues

  • PLAY_ONCE animations have an odd bug with bones resetting in between triggers.

neo 3.0.3

by AzureDoom on Jan 29, 2025
Download

v3.0.3

  • Fixes setRenderType issue caused by last update.

v3.0.2

  • Implement preRenderEntry and postRenderEntry call backs to RenderConfigs, allowing you to inject code into the preRender and postRender stages.

v3.0.1

  • Fixes a packet issue with calling cancelAll on an AzCommand from the server.
  • Implement getRenderType to RenderConfigs, as to make changing the render type easier.

v3.0.0

  • Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
    • No longer have to supply a cache.
    • No longer have to use a GeoEnity interface.
  • Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
    • Fixes issue with Item animations not working the first time due to missing NBT tag check.
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
  • Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
    • No longer have to supply a cache.
    • No longer have to use a GeoEntity interface.
  • Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
  • Animations are now done fully using a trigger animation call from the Az<Type>Animator.
  • New system fixes Animations not firing properly on Items on first use.
    • You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
      • AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
  • New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
  • New system fixes Animation triggers not working with armors.
  • New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
  • Move to new Az Naming scheme from Geo
  • Fixes crash with Minecolonies when using new render.

Known issues

  • PLAY_ONCE animations have an odd bug with bones resetting in between triggers.

neo 3.0.2

by AzureDoom on Jan 28, 2025
Download

v3.0.2

  • Implement preRenderEntry and postRenderEntry call backs to RenderConfigs, allowing you to inject code into the preRender and postRender stages.

v3.0.1

  • Fixes a packet issue with calling cancelAll on an AzCommand from the server.
  • Implement getRenderType to RenderConfigs, as to make changing the render type easier.

v3.0.0

  • Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
    • No longer have to supply a cache.
    • No longer have to use a GeoEnity interface.
  • Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
    • Fixes issue with Item animations not working the first time due to missing NBT tag check.
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
  • Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
    • No longer have to supply a cache.
    • No longer have to use a GeoEntity interface.
  • Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
  • Animations are now done fully using a trigger animation call from the Az<Type>Animator.
  • New system fixes Animations not firing properly on Items on first use.
    • You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
      • AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
  • New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
  • New system fixes Animation triggers not working with armors.
  • New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
  • Move to new Az Naming scheme from Geo
  • Fixes crash with Minecolonies when using new render.

Known issues

  • PLAY_ONCE animations have an odd bug with bones resetting in between triggers.

neo 3.0.1

by AzureDoom on Jan 26, 2025
Download

v3.0.1

  • Fixes a packet issue with calling cancelAll on an AzCommand from the server.
  • Implement getRenderType to RenderConfigs, as to make changing the render type easier.

v3.0.0

  • Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
    • No longer have to supply a cache.
    • No longer have to use a GeoEnity interface.
  • Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
    • Fixes issue with Item animations not working the first time due to missing NBT tag check.
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
  • Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
    • No longer have to supply a cache.
    • No longer have to use a GeoEntity interface.
  • Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
  • Animations are now done fully using a trigger animation call from the Az<Type>Animator.
  • New system fixes Animations not firing properly on Items on first use.
    • You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
      • AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
  • New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
  • New system fixes Animation triggers not working with armors.
  • New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
  • Move to new Az Naming scheme from Geo
  • Fixes crash with Minecolonies when using new render.

Known issues

  • PLAY_ONCE animations have an odd bug with bones resetting in between triggers.

neo 3.0.0

by AzureDoom on Jan 17, 2025
Download

v3.0.0

  • Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
    • No longer have to supply a cache.
    • No longer have to use a GeoEnity interface.
  • Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
    • Fixes issue with Item animations not working the first time due to missing NBT tag check.
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
  • Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
    • No longer have to supply a cache.
    • No longer have to use a GeoEntity interface.
  • Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
  • Animations are now done fully using a trigger animation call from the Az<Type>Animator.
  • New system fixes Animations not firing properly on Items on first use.
    • You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
      • AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
  • New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
  • New system fixes Animation triggers not working with armors.
  • New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
  • Move to new Az Naming scheme from Geo
  • Fixes crash with Minecolonies when using new render.

Known issues

  • PLAY_ONCE animations have an odd bug with bones resetting in between triggers.

v2.3.29

  • Revert GeoGlowingTextureMeta change.

WARNING 1.21.1 IS CURRENTLY UNDERGOING A HEAVY REWRITE THAT WILL BE RELEASED AS ALPHA FOR TESTING, DO NOT UPDATE TO THAT ALPHA UNLESS THE MODS USING AZURELIB REQUIRE IT


Project members

AzureDoom

Owner

DerToaster98

Contributor

Details

Licensed MIT
Published 2 years ago
Updated 24 days ago