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🔧 Fixes

  • weapons now have the correct range as stated in their tooltip when using alongside the better combat mod
  • bronze glaive, quarterstaff and spear render correctly

🌞 New

⚙️ Changes

  • Dev facing: client render mixins have been un-hardcoded to allow for the materialpack system. (This will no longer be relevant in 1.21.4+ though anyway)

🔧 Fixes

  • benign enchantment namespace error
  • weapon_attributes updated to new value standard set in 2.1.0 of Better Combat mod

🌏 Languages

  • Added French (~50%). Thank you ejfour15!
  • Added Hungarian (100%). Thank you Kiwo_!

🌞 New

  • golden weapons have been added to the piglin_loved data tag

🔧 Fixes

  • blasting/smelting recipes for iron weapons now give iron nuggets instead of gold (whoops)

🌞 New

  • First Multiloader release for Fabric & NeoForge with feature parity to previous fabric-only version

⚙️ Changes

  • Gold, iron (and bronze if installed) weapons can be smelted into their nugget forms, same as vanilla weapons

🔧 Fixes

  • Both fabric and neo use the same semi data-driven enchantmenent blacklisting system which is now more robust and extensible
  • Fix sweeping edge triggering on weapons that it shouldn't under certain conditions
  • Made tags for certain items less brittle and conform better to standards
  • Club variant recipes are now grouped in the recipe book
  • long bladed weapons (dagger, glaive) can now cut through cobweb properly

🌏 Languages

  • No new languages, but existing languages have been updated with new translations

🌞 New

  • backported bronze mod integration

🔧 Fixes

  • Weapons can be smelted/blasted into nuggets
  • Sweepless items can no longer be enchanted with sweeping at an anvil

🌞 New

  • Updated to 1.21.4

⚙️ Changes

  • Glaive, Spear & Quarterstaff are now rendered in-hand with the new conditional item model system. This is mainly a non-userfacing change, but will make the mod more stable in the long run.
  • New mod icon

🔧 Fixes

  • Daggers and Glaives now cut things properly like swords do (e.g. cobweb, melons)
  • Fixed issue 33

🌞 New

  • The Glaive is finally here on 1.20.1!

🔧 Fixes

  • Added farmer's delight recipe compatibility

🌏 Languages

  • Updated a whole bunch of languages

🌞 New

  • The Glaive is finally here on 1.20.1!

🔧 Fixes

  • Added farmer's delight recipe compatibility

🌏 Languages

  • Updated a whole bunch of languages

This is a small bug-fix release, addressing issues with mod compatibility

🔧 Fixes

  • Fixed bronze weapons sometimes having incorrect attack animations (https://github.com/Khazoda/bronze/issues/27)
  • Fixed attack range conflict bug (vanilla entity reach modifier is only applied if Better Combat isn't present)

🌞 New

  • Updated to 1.21.3

⚙️ Changes

  • fabricloader requirement bumped to 0.15.0

🔧 Fixes

  • Overhauled the enchantment-selection system introduced in 1.2.4 for 1.21. Now compatible with third party enchantments.
  • Overhauled item registration & weapon data encapsulation, cutting down on a lot of redundant code.
  • Unified weapons into one parent class rather than two, now that sweeping can be disabled without a dodgy mixin

🌏 Languages

  • total translatable strings shrunk due to enchantment fixes

💾 Fixes

🌏 Languages

  • Added Italian
  • Added Dutch

Changelog

Changes

  • New weapon type, the Glaive! This two-handed weapon creates high-damage broad strokes, sweeping away foes.
  • Support for 1.21 & 1.21.1

Fixes

  • Stone weapons can now be crafted with cobbled deepslate

New supported languages

  • Japanese Thank you lotl!

Changelog

Changes

  • fixed quarterstaff not having increased range
  • fixed bronze hammer having incorrect damage value
  • buffed golden hammer to behave more like other golden weapons
  • buffed diamond hammer and nerfed iron hammer attack speed to behave like vanilla axes
  • buffed netherite hammer attack speed to be a more useful end-game go-to weapon
  • buffed dagger attack speed to make attack rhythm feel better and to make weapon a more viable choice

Fixes

  • farmers delight recipe compatibility (knife/dagger)

New supported languages

  • Vietnamese
  • Korean
  • Polish
  • Romanian
  • Swedish

Thank you Yes20name, Darkwhite, DanioMalinowy, Ardufish123 and Harjjw!

Misc.

  • Using new versioning system, includes the +minecraft_version in filename

Changelog

This mini-patch should bring all the weapons closer together in terms of potential power. The dagger didn't feel like it had enough of an advantage to be a serious pick, while the hammer was too situational. These buffs and nerfs should remedy that.

Changes

  • buffed dagger attack speed to make attack rhythm feel better and to make weapon a more viable choice
  • buffed golden hammer to behave more like other golden weapons
  • buffed diamond hammer and nerfed iron hammer attack speed to behave like vanilla axes
  • buffed netherite hammer attack speed to be a more useful end-game go-to weapon

Fixes

  • farmers delight recipe compatibility (knife/dagger)

New supported Languages

  • Vietnamese
  • Korean
  • Polish
  • Romanian
  • Swedish

Thank you Yes20name, Darkwhite, DanioMalinowy, Ardufish123 and Harjjw!

1.2.7

Fixes

  • Re-added ability to enchant all weapons with Mending books

Project members

June

Owner

Details

Licensed GPL-3.0-only
Published a year ago
Updated 20 days ago