Fixed battle music not playing for neutral entities (eg. Endermen)
Fixed battle music not playing for neutral entities (eg. Endermen)
- Ported to 1.21
[ Changelog from 1.20.1 ]
- Refactored most of the mod's code, should be more performant
- Fixed default configuration values
- Added a new debug command for checking what's currently playing
- Fixed music breaking when switching dimensions while a song is playing
- Fixed Ender Dragon music shifting in pitch before all crystals were destroyed (again)
- Added phase 2 pitch shifting for the Wither and unified phase 2 pitch shifting under one configuration setting
- Made battle music only start if you and the mob can see each other
- Refactored most of the mod's code, should be more performant
- Fixed default configuration values
- Added a new debug command for checking what's currently playing
- Fixed music breaking when switching dimensions while a song is playing
- Fixed Ender Dragon music shifting in pitch before all crystals were destroyed (again)
- Added phase 2 pitch shifting for the Wither and unified phase 2 pitch shifting under one configuration setting
- Made battle music only start if you and the mob can see each other
- Ported changes from 1.20.1
- Fixed crash
- Fixed Ender Dragon music pitch shifting before all crystals are destroyed
- Fixed typo in configuration file
- Added a new command "set"
- Allows you to set the music for entities in-game
- Automatically updates the config file
- Define an entity, a sound, and a priority to set the entity's battle music
- Define just an entity to remove any battle music assigned to that entity
- Fixed config file typo
- Fixed version numbers
- Port to 1.20.6
- Ported to 1.16.5
- Release