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  • Major Shorthand & Tool Belt Changes
    • The Shorthand & the Tool Belt have been merged into the Shorthand
    • Equipping a Tool in any Shorthand Slot works like the Tool Belt
    • Removed the Secondary Shorthand Key
    • Pressing the Shorthand Key now activates the Shorthand
    • While active, scroll the mouse to select a different tool
    • Disabled Rendering of the Shorthand on the Player
    • The Shorthand can be extended through meeting specific advancements
      • Entering the End
      • Reaching Level 30
    • Read the updated documentation
  • Config
    • Added Client Config Option shorthand_control (more)
    • Added Common Config Option extend_shorthand_by_advancement (more)
    • Removed tool_belt_hud_visibility
    • Removed disable_shorthand_render
    • Removed tool_belt_additions
    • Removed allow_shorthand_weapons
    • Removed keep_tool_belt_on_death
    • Renamed tool_belt_break_items to shorthand_breaks_tool
    • shorthand_breaks_tool is now modifiable on the Client
  • Miscellaneous
    • Vanilla Conduit Power's mining speed increase now stacks with Haste
    • Updated the textures for Iron & Gold Backpacks
  • Bugs
    • Right Clicking while using the Shorthand's auto equip now unequips the tool correctly to use items on your first click
    • The Creative Mode Screen now correctly clears the Shorthand Slots and no longer creates ghost items
    • If the player is loaded on a server with an invalid selected slot, that slot gets clamped
  • Major Changes
    • The Feature "Backpacks Expirments" is no longer enabled by default
      • Disables Expirmental Items; Copper Leggings, Vial o' Experience, Bulk Bundle
  • More Utilities
    • Compasses, including Respawn & Lodestone linked, display a hud element
    • Clocks display a hud element
    • Conduits
      • Grants Conduit Power I while in water or anywhere while raining
      • Equip 2 Conduits for Conduit Power II
    • Ominous Banners
      • Grants Bad Omen I for 5 minutes
      • Condumed when entering Villages or Trial Chambers
    • Each Utility has a unique model when equipped
  • Overhauled Backpack Menus
    • Players can access their entire inventory while in the backpack screen
    • Shift, Ctrl, Q to Drop all work with these screens
    • Use Shift on Bundles in the Inventory to move items to the Backpack
  • Miscellaneous
    • The "Copper Backpacks" Feature's resources have been seperated from the base resources
  • Hot Fix
    • The beansbackpacks:battery Trait was missing client methods which caused the game to crash while trying to render item decorations
  • Added Utility Slots to Backpacks
    • Leather, Iron & Gold Backpacks add 1 Utility Slot
    • Netherite Backpacks add 2
    • Utility Slots activate unique upgrades while the desired item is equipped
      • Rockets: While flying with an elytra, pressing jump will give you a boost
      • Totems: Upon death, the totem will save you
      • Spyglass: Pressing B will zoom in
      • More to come! Check out this to leave any suggestions
  • Config
    • The Back Slot is now movable in the Client Config
    • Added the Copper Backpacks Feature to the Features page
  • Miscellaneous
    • Tweaked the vanilla spyglass overlay
    • Fixed a bug causing Minecraft to crash while opening the creative inventory with trinkets installed
  • Shorthand
    • Weapons are no longer allowed to be equiped in the shorthand
    • If a tool is not found in the toolbelt, the shorthand is searched and equipped
    • Combined the shorthand and toolbelt slots to the right side of the inventory
    • The Shorthand's max size has been reduced from 8 to 4
    • The Tool Belt's max size has been reduced from 8 to 5
    • Read more about the changes to the Shorthand here <---
  • Config
    • allow_shorthand_weapons: allows for weapons to be equiped in the shorthand agian
    • disable_equipable_render: disables equiped backpacks from rendering
    • disable_shorthand_render: disables the shorthand from rendering
    • do_nbt_stacking: allows simmilar items with different nbt to stack
  • NBT Stacking
    • Items with simmilar nbt such as renamed items or bee hives can now be stack
    • Items can only stack this way by the player in the inventory or on pick-up
    • Disabled by default. Set do_nbt_stacking to true in the common config
  • Bugs
  • Major Changes
    • Hidden many "half-baked" items under the new Feature "Backpack Experiments". Enabled by default but this will change soon.
  • Config
    • All config now saves to sub-directory .../config/beansbackpacks/
    • Added Client option tool_belt_hud_visibility (read more)
    • Added new config page "Features"
  • Fixes
    • Adjusting the sizes of the Tool Belt and Shorthand now update correctly on load
    • Config on the Server was not loading
    • Adjusted how Allay hold Backpacks
  • Added Traits Config Page
  • Item Rendering
    • Holding the Lunch Box and Alchemy Bag in your hand now renders at the selected item
    • The Quiver shows the selected arrow at a glance
    • Simplified Quiver texture for readability
    • The Fullness Bar's color has been changed to gold to match the item's tooltip
    • The Fullness Bar now renders under the Damage Bar
  • Backpack Entities
    • Backpacks wobble once again when placed onto the ground
    • Backpacks could be picked up through solid blocks
    • Using the hotbar keys on an empty Bundle Menu Slot would crash the game
  • Creative Mode
    • Fixed the Backpack from being unusable once an item was stored
    • Fixed the Equipment equip sound from being played when switching gamemodes
  • Miscellaneous
    • Shorthand/Toolbar HUD elements render on the same plane as the Hotbar
    • Config Pages' order is no longer shuffled each load
  • Backpack Appearance
    • Player capes no longer clip with Backpacks
    • Adjusted the position of the Backpack while an Elytra is equipped
    • Added Client Config option elytra_model_equipment that registers items while equipped in the Chestplate alter the postition to the Elytra position
    • Tweaked Leather Backpack Entity's inner texture
  • Chester Mob
    • Allay can be equipped with a Backpack by pressing CTRL + Right Click
    • While equipped the Allay follows the Player and stays within interaction range
    • Right Click the Allay to open the Backpack's Menu
    • Allay's will teleport to the Player while too far
    • When the Player disconnects or changes dimentions, the Allay will not move
  • Miscellaneous
    • Fabric can now play in 1.21.1
    • Swapping the Offhand with the Shorthand active created ghost items
    • The beansbackpacks:equipable Component takes an optional unequip sound
  • Items
    • Added Bulk Pouch (Unfinished)
    • Thrown Tridents return to the Shorthand Slot
  • Config
    • Added seperate Keep Inventory Rules for the Back Slot, Tool Belt, and Shorthand
  • Compatibility
  • Inventories
    • Reloading the world remembers what slots you have selected in the inventory
    • Backpacks will now display in the Smithing Screen
  • Beans Backpacks 2
    • Entities will now be ported and converted

Welcome to Beta!

If you have any questions about the mod so far, check out the wiki or leave them on the issue tracker


Project members

BeansGalaxy

Member

Details

Licensed MIT
Published 3 months ago
Updated 19 days ago