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Better Boat Movement

Jump your boat! Adds the ability to jump with boats and customize some boat behavior for a more dynamic water adventure.
Take control of your voyage with new boat-jumping mechanics and personalizable settings!


✨ Features

  • 🦘 Boat Jumping: Make your boat leap out of the water by pressing a key or by approaching obstacles.
  • 🗝 Customizable Keybind: Assign your preferred key for jumping with your boat.
  • ⚙️ Adjustable Behavior: Fine-tune how boat jumping works to best fit your play style.
  • 🌊 Multiplayer Friendly: Works perfectly on both servers and singleplayer.

🎬 Demo - See the boat jump

Settings: stepHeight = 0.4, extraCollisionDetectionRange = 2.0 Ice Boating preview


⚙️ Configuration

Configure your boat-jumping experience via /config/better-boat-movement.json:

{
    "version": 5, // just ignore that, only for migrations
    "config": {
        "stepHeight": 0.35, // The amount of blocks you are going to be boosted when triggering a boost
        "playerEjectTicks": 200.0, // The ticks the game waits before kicking you out of a boat after the player lost control
        "boostUnderwater": true, // Toggles, whether a boat, which is underwater should be boosted upwards
        "boostOnBlocks": true, // Toggles, whether a boat, which is on a block should be boosted upwards when running against an elevation
        "boostOnIce": false, // Toggles, whether a boat, should only be boosted on blocks, when laying on an ice block.
        "boostOnWater": true, // Toggles, whether a boat, which is on water should be boosted upwards when floating against an elevation
        "onlyForPlayers": true, // Toggles, whether a boat should only be boosted when carrying a player
        "extraCollisionDetectionRange": 0.5, // Changes the detection range of a collision. Increasing this will boost a boat x blocks before actually touching the block it approaches.
        "allowJumpKeybind": false, // Toggles, whether a player should be able to jump with a boat via a keybind
        "keybindJumpHeightMultiplier": 1.5, // Specifies the multiplier that will be applied to the jump height when a player uses the keybind to jump
        "onlyKeybindJumpOnGroundOrWater": false // Decides whether you are allowed to jump mid-air by keybind or not.
    }
}

Changes require a server or game restart to take effect.


ℹ️ Note on Multiplayer Safety

Prior to v1.1.1 it is possible to get flagged by anti-cheat on multiplayer servers.
Please use v1.1.1 or higher to be on the safe side.


💬 Support & Feedback

  • Open an issue for bugs or suggestions.
  • Join our Discord for help and community.

Project members

btwonion

Member

Details

Licensed GPL-3.0-only
Published a year ago
Updated 20 days ago