Better Mob Combat

Better Mob Combat

Mod

An add-on mod to Better Combat that allows it to work with (humanoid) mobs.

Client and server Game Mechanics Mobs

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  • Added new configs "mob_additional_upswing_multiplier" and "mob_begin_attack_range_multiplier" to help adjust the upswing speed and perceived attack range of mobs using Better Combat attacks.

  • Added new config "mob_begin_attack_delay" to configure the delay prior to launching a Better Combat attack for mobs.

  • Fixed a bug with parsing the "mob_relations" config if it contains entries for mobs that aren't present in a given modpack.

  • No longer requires Mob Player Animator to be present on servers.

  • Added new configs "mob_additional_upswing_multiplier" and "mob_begin_attack_range_multiplier" to help adjust the upswing speed and perceived attack range of mobs using Better Combat attacks.

  • Added new config "mob_begin_attack_delay" to configure the delay prior to launching a Better Combat attack for mobs.

  • Fixed Recruits holding a two-handed weapon being unable to eat. They will now store their two-handed weapon in their inventory, eat their food, and then re-equip the weapon once finished.

  • Fixed a bug with parsing the "mob_relations" config if it contains entries for mobs that aren't present in a given modpack.

  • Added support for CustomNPCs, Minecolonies, Modular Golems and Iron's Spells and Spellbooks (specifically for its unused WarlockAttackGoal).

  • No longer requires Mob Player Animator to be present on servers.

Initial Fabric release. This version is functionally identical to the 1.2.4 version for Forge.

Fixed mobs with a MobType of UNDEFINED not logically being treated as not actually having a defined MobType, causing false positives for the FRIENDLY mob relation for sweep attack logic.

  • Fixed bug involving mobs not being affected by Better Combat's movement_speed_while_attacking config. They should now move slower while attacking with a Better Combat attack.
  • Fixed bug regarding Vindicators with an active weapon pose not rendering their held weapon
  • Fixed bug regarding Villager Recruits consuming all their food if they were holding a 2-handed weapon
  • Fixed mob_blacklist config not working when making use of the geckolib_mobs_blacklisted config
  • Fixed MCA Villagers not being able to attack players with Better Combat attacks
  • Added several new configs to control what happens when specific mobs are indirectly hit by other specific mobs performing a Better Combat attack
  • Fixed Vindicators not rendering their weapon for the full duration of a Better Combat attack animation
  • Added compat for Minecraft Comes Alive Reborn
  • Fixed Villager Recruits with shields not periodically lowering their shields when carrying a weapon with Better Combat attributes
  • Fixed server-side lag occurring when mobs are targeting enemies while carrying a weapon with Better Combat attributes
  • Fixed Better Combat attack hit detection logic for mobs so that the AI attack target of mobs are guaranteed to be hit by such attacks if in range
  • Fixed crash on server startup
  • Added support for Villager Recruits
  • Lowered minimum Better Combat version requirement to 1.7.3

Initial release


Project members

the_infamous_1

Member

Details

Licensed MIT
Published a year ago
Updated 5 months ago