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Changelog
V0.6.0 - Major Bug Fixes, Datapack Rework, Depletion Effects Rework, & ParCool Support
- Removed support for additional effects when the player runs out of stamina which was causing bugs where the player couldn't receive those effects when they had stamina.
- The player can no longer attack when out of stamina.
- Added support for ParCool actions (For a potential future update that better supports Paragliders).
- Fixed potential bug causing a crash whenever the player tries to draw a bow with depleted stamina.
- Reworked datapack system. Now each mod will only contain a single json file that uses a json array.
- Added multiple checks to ensure the game has as little random crashes as possible.
- Player can no longer perform a vanilla attack when out of stamina.
- Reworked how depleted stamina works for bows and crossbows. Works more consistently now.
- Massive rework to how depleted stamina effects blocking. No more cooldown effects. Shield simply won't be able to lift now.
- Fixed bug causing stamina regen attributes such as idle regen not applying.
- Fixed bug causing attribute names not work be properly linked to the lang file.
- Fixed minor visual bug causing replenished wheel to remain white for too long before disappearing.
- Fixed issue #26, which was causing incompatibilities with various mods by resolving attributes via item instead of item stack.
- Fixed bug that flipped stamina consumption causing dual wielding weapons.
- Mod now just checks for any attribute modifier attached to the ATTACK_DAMAGE attribute instead of attribute modifiers with certain names. This means full support for mods such as Tetra.
- Fixed issue #32, which was causing ranged and shields to not be affected by the server config settings. Also, reworked how server config settings are applied to all actions to be a bit more logical.
Dependencies
Files
betterparagliders-0.6.0-1.18.2.jar(32.66 KiB) Primary Download
Details
Licensed MIT
Published a year ago
Updated a month ago