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Changelog
April 10th, 2018
- Added flammability to workbenches, chests, wood doors, and webs. Note that this does not affect blocks already placed in the world, and thus will not put your existing builds at risk.
- Added different harvesting properties to webs that are left for players to discover.
- Added the ability to stick shafts into the sides and bottom of "soft" (dirt, sand, etc.) blocks.
- Added an alternate recipe for one of the early game items involving Hemp Fibers.
- Added an alternate Planter recipe involving additional types of dirt.
- Added the ability to melt down an early game iron item in the Crucible.
- Added crafting sounds to shears, hoes, and all diamond tools.
- Changed book items so that they can no longer be crafted, and thus must be found as loot in the world to be used in enchanting. This is intended to increase the significance of leveling up your enchanting capability, as well as the value of loot locations and strongholds.
- Changed the book and quill to be craftable with 3 paper, a feather, ink sack, and leather, essentially combining it with the old book recipe.
- Changed villager trades slightly to adjust for the above book recipe change.
- Changed regular zombies to no longer break down doors and other similar blocks. This may seem odd for BTW, but I think it never worked very well or brought much to the game, really just causing players to not use wood doors anymore. Now that wood doors are part of the progression, this change allows them to provide a nice quality of life improvement as you move ahead. Note that this change does not apply to zombie villagers or other creatures that may possess this ability, so wood doors may still not be suitable for all uses.
- Changed stone shovels to be accessible a bit earlier in the tech progression. I won't state the recipe here to avoid spoilers, but it's very similar to the other early stone tools.
- Changed the stone axe recipe to not be shapeless to accommodate the above shovel change.
- Changed stone shovels to be slightly less effective to fit the above change, and to further emphasize iron shovels as an upgrade.
- Changed Blazes to drop the same number of rods regardless of whether they're killed by a player or not.
- Changed how spiders produce and drop silk to reduce the effectiveness of some forms of spider farming.
- Changed the way cobblestone, sandstone, and brick blocks (including slabs and stairs) drop as items with explosions, or with the inappropriate tool.
- Changed gravel blocks to potentially drop flint regardless of the tool type used on it.
- Fixed an issue with map items not updating properly when held by the player.
- Fixed a problem with mod slabs where you could place them clipping through the player when combining them with other slabs.
- Fixed a problem where chiseled sandstone would drop sand that does not stack with other items of the same type, and another similar problem with stone dropped from cobble walls.
- Removed redstone dust from looted jungle temples given it's now rather uber.
Files
BTWMod4-AABABABA.zip(4.2 MiB) Primary Download
Details
Licensed CC-BY-4.0
Published a year ago
Updated a year ago