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Changelog
Version 4.ABBBBURNBABYBURNAHAHAHAHAHA
June 4th, 2018
- Added Cured Meat as a new food item. It is created by combining a piece of raw meat (or fish or chicken), and Nitre in the crafting grid. Curing meat actually decreases the hunger value of raw food items, but it does eliminate any chance of food poisoning, and cured meats may also be stacked in greater amounts for easier storage. Note that eating too many cured meats may result in a mild BURNing sensation.
- Changed the way lightning works so that it has an increased chance of creating fires that won't be immediately extinguished by rain. WARNING: Please keep this in mind if you have any flammable structures that may get hit by lightning and BURN BURN BURN!
- Changed the way fire spreads to reduce the number of log blocks that remain suspended in the air after trees BURN! This may not solve the issue completely, but should at least make it a bit less annoying to clear jungles and such by BURNing them down.
- Changed (refactored) the way a lot of the block placement code works internally to simplify a few things, and relieve myself of a BURNing desire to tidy things up.
- Fixed a vanilla problem that caused the player to slide while walking on slabs (and other partial blocks) placed on top of ice. Note that I intentionally did not apply this change to items, so as not to BURN players with any builds that might rely on that behavior.
- Fixed people getting BURNed when loose stairs and slabs wouldn't properly stick to blocks with mortar in some orientations.
- Fixed a sick BURN where switching to an inventory slot while knitting caused the game to crash.
- Removed the ability to place Clay on leaves as it made for excessively lame early game Brick drying racks. BURN.
Files
BTWMod4-ABBBBURNBABYBURNAHAHAHAHAHA b.zip(4.37 MiB) Primary Download
Details
Licensed CC-BY-4.0
Published 2 years ago
Updated 2 years ago