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Changelog
July 13th, 2018
- Added a new Hamper block as an early game storage option. It may be crafted with 8 pieces of Wicker surrounding a single Planks block. It's intended to help smooth out the progression from Baskets to Chests.
- Added the ability to use the Anvil (formerly "Dead Weight") as a Workbench, while removing the ability to craft Workbenches. This means that Stumps and Anvils have now completely replaced vanilla Workbenches in terms of functionality. I also changed a number of aspects of the Anvil's behavior in the process to bring it more in line with other mod blocks. As before, Anvils may be crafted with 7 iron ingots in an "I" pattern, or found in villages.
- Added Metal Fragments as a new item, which result when Anvils are harvested or otherwise broken, and which may be melted down in the Crucible. Anvils can only be moved intact through silk touch or a Block Dispenser.
- Added a GUIless interface to the Mill Stone, gave it an audio and visual revamp, and changed it to only be able to hold a single item at a time. Any items you previously had in one are safe, and can either be retrieved by right clicking on the Mill Stone, or they will be processed as normal until the inventory is exhausted.
- Added crafting sounds to swords.
- Added a lossy conversion recipe from Wicker Baskets back to Wicker items.
- Changed the Mill Stone to eject items in more predictable directions once done milling. This should prevent old issues like items occasionally winding up directly below or above the Mill Stone due to odd trajectories, and make automating it a little more intuitive.
- Changed how items eject from chiseled / incrementally harvested blocks (logs, smoothstone, etc.) to better represent the facing being hit, similar to the above change to the Mill Stone.
- Changed the sounds when placing Chisels as blocks to better reflect the block material they're being placed in.
- Changed the Grate recipe to consist of 5 Shafts in a '+' pattern, with either 4 Hemp Fibers or String in the remaining grid spaces.
- Changed the Wicker Pane recipe to be shapeless with a piece of Wicker and a Grate.
- Changed (reduced) the rate at which the Hardcore Spawn radius increases as the game progresses, to provide more overlap with earlier respawn areas. This is to further incentivize building up individual respawns and overall infrastructure, as there will be a greater chance of being able to make later use of it.
- Changed how Hardcore Spawn works internally to provide more varied respawn locations. This doesn't change any of the related mechanics, it just refines the math involved some so that repeatedly respawning in the same place becomes less likely.
- Changed Giant Spiders to not have silk, and Skeletons to not have bows, when created by mob spawners. This is to reduce rare early game progression workarounds, and to be more consistent with spawner creatures not having weapons and armor.
- Changed Anvils to not spawn in abandoned or partially abandoned villages given how useful they are now.
- Fixed a problem with Hand Cranks, Turntables, and Mill Stones dropping the old Cobblestone blocks when they break.
- Fixed a problem where lightning strikes weren't traveling as far as intended when checking for nearby high points.
- Fixed an occasional crash that would occur with falling blocks.
- Removed the recipe for Chests that involves Planks. This means you'll now need to use a Saw to obtain Wood Siding to create chests, with the Hamper that's been added acting as an earlier storage solution.
Files
BTWMod4-ABCEEEEF.zip(4.51 MiB) Primary Download
Details
Licensed CC-BY-4.0
Published 2 years ago
Updated 2 years ago