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Changelog

Version 4.B00

Feb 16, 2019

  • Added Vegehenna. It's a feature. It's a way of life. It's a revolution. Vegehenna.
  • Added Hardcore Weed, Hoes, and Basket Weaving.
  • Added Bread Dough as a new item. It is crafted with three Flour and a Bucket of Water, and can be cooked in an oven or kiln to bake bread, replacing cooking flour directly.
  • Added new flammable Wicker Block, Wicker Slab, Wicker Pane, Grate, and Slat blocks. I've split them off from some old combined block ID usage so they should now have more consistent and appropriate behavior overall (step sounds, applicable tools, etc.). All such blocks already in your world will not be affected by this change, and conversion recipes for old to new blocks have been provided for each block type.
  • Added Hopper filtering attributes to a bunch of the newer items and blocks that have been added to the mod. I fell a bit behind on those, but they should hopefully all be accurate now.
  • Added a more detailed change log for version 4.AFFFFFFF to the readme, which contains more spoilers than the original release.
  • Changed Wicker textures to be lower contrast, to look a little more natural.
  • Changed hats to be a little easier to wear.
  • Changed Pistons to be more resistant to jamming on chunk load. I haven't diagnosed or corrected the underlying vanilla problems, but I put some code in place to check for when they're stuck in an invalid state with an unextended piston base having an extended piston arm, so that they can fix themselves the next time they're updated.
  • Changed (reduced) the number of Donuts cooked in the Cauldron at a time from 4 to 2 to balance relative to the new bread recipe.
  • Changed (rebalanced) the Cookie Dough recipe to require 4 Flour (plus Chocolate), rather than just 2.
  • Changed the Pumpkin pie recipe to require 3 Flour (plus sugar, a whole pumpkin, and an egg) instead of 1.
  • Change sheep to breed with Pumpkin Pie rather than cookies.
  • Changed (refactored) a bunch of block and item code to clean things up a bit. This mostly had to do with the physical properties of items (and blocks in item form) such as buoyancy and Hopper filtering. The changes to Hopper filtering, and Block Dispenser block placement were particularly extensive so please let me know if you notice any problems there.
  • Fixed a problem where Saws were not properly harvesting Vine blocks and other vegetation, and where they would not be appropriately powered if placed directly on a powered Axle.
  • Fixed a problem where a large amount of hunger would sometimes be consumed while climbing ladders.
  • Removed all modifiers to crop growth based on what blocks neighbor them. These were vanilla modifiers that were never well understood, and which were difficult to intuit, and thus I did not feel they contributed anything positive to gameplay.

Vegehenna details:

  • Added new weeds which will grow on the new tilled earth blocks, and which are capable of growing either alone, or in the various types of crops.
  • Added new tilled earth blocks that need a supporting block under them to remain in place, and which support the new weeds. Already placed tilled earth blocks will remain unchanged to avoid messing with automation, but if the earth is retilled, or the new type of wheat is planted on them, they'll convert to the new.
  • Added a new Planter with Soil type which requires irrigation, like tilled earth. Unlike tilled earth, Planters may be irrigated from directly below, weeds will not grow on them, and they do not need to be retilled after crops are harvested, making them ideal for automation and unsupervised crop growth. The recipe has also been changed to just be an empty planter with loose dirt, no longer requiring bonemeal (bonemeal may be added to the block once placed, as usual). Old planters within your world are unaffected by this change, and a conversion recipe has been provided for them.
  • Added a new type of wheat that replaces the old and which has its own unique growth properties, left for the player to discover. Old wheat crops and items will still function as previously to avoid messing with automated builds, but no new ones will be generated within newly generated chunks. This means that old wheat will not be present in any new worlds that are started. A conversion recipe from old wheat seeds to new wheat has also been provided to kick start your horticultural odyssey.
  • Changed Hoes to operate on left-click, and to take time in order to till earth. They can now also be stuck in blocks for storage, like many other tools.
  • Changed (increased) the distance you can fall onto tilled earth without trampling crops so that you can safely step off slabs, to provide a bit more flexibility in farm design.

Files

BTWMod4-B00-b.zip(5.03 MiB) Primary Download

Project members

spacecraft

Owner

Details

Licensed CC-BY-4.0
Published a year ago
Updated a year ago