Better Combat Extension

Better Combat Extension

Mod

Extends the mod 'Better Combat' with additional functionality.

Client and server AdventureEquipmentGame MechanicsLibrary

8,391 downloads
22 followers
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2.4.0

by TheRedBrain on Dec 17, 2024
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2.4.0

  • added support for Better Combat version 2.0.4
  • moved 'enable_poses_while_sprinting' from server to client config
  • removed dependency on Cloth Config
  • added dependency on Fzzy Config

1.4.0

by TheRedBrain on Dec 17, 2024
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1.4.0

  • removed dependency on Cloth Config
  • added dependency on Fzzy Config
  • added 'enable_poses_while_sprinting' client config option
  • fixed an issue where weapon_attributes would not inherit "damage_type" and "stamina_cost_multiplier" from their parent file

2.3.0

by TheRedBrain on Oct 27, 2024
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2.3.0

  • fixed a crash on game start
  • added 'enable_poses_while_sprinting' config option

2.2.0

by TheRedBrain on Oct 27, 2024
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2.2.0

  • added 'use_entity_interaction_range_attribute_as_attack_range' config option

2.1.0

by TheRedBrain on Oct 6, 2024
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2.1.0

Added an experimental config option that solves an item duplication glitch when using "Better Combat" and "RPG Inventory" together. This fix is very experimental! Please report any issues you encounter when using this setting.

2.0.1

by TheRedBrain on Sep 29, 2024
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2.0.1

  • fixed an issue where weapon_attributes would not inherit "damage_type" and "stamina_cost_multiplier" from their parent file

2.0.0

by TheRedBrain on Sep 13, 2024
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2.0.0

  • updated to 1.21.1

1.3.0

by TheRedBrain on Aug 11, 2024
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1.3.0

  • added 'attack_pitch_range' config option
  • added 'disable_jumping_during_attacks' config option
  • changed "restrict_attack_pitch" config option to also affect the attack hitbox
  • fixed "enable_movement_locking_attacks" config option always preventing the player from moving

1.2.0

by TheRedBrain on Jul 23, 2024
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1.2.0

  • Attack stamina cost calculation has been changed.

    Each attack now has a "attack_stamina_cost_multiplier" instead of a "attack_stamina_cost" float field. It defaults to 1.0. There is also a new entity attribute called "generic.attack_stamina_cost" which defaults to 1.0. The actual stamina cost is the product of these two values and the "global_attack_stamina_cost_multiplier" defined in the server config. This change allows the attack stamina cost to be changed in game.

  • reworked the "disable_player_yaw_changes_during_attacks" setting

    renamed the option to "enable_movement_locking_attacks"

    the option now enables a proper movement lock during attacks

    it is recommended to use the "Shoulder Surfing Reloaded" mod and enable its "decoupled camera" setting when this setting is active

    the item tag "disables_movement_locking_during_attack" and the entity type tag "disables_movement_locking_when_ridden" are used to control when the movement locking is applied

1.1.1

by TheRedBrain on Jul 17, 2024
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1.1.1

  • poses of two-handed weapons are now correctly displayed

1.1.0

by TheRedBrain on Jun 17, 2024
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  • 'Stamina Attributes' is no longer a required dependency
  • attack stamina_cost can now be a fractional value
  • added global multipliers to attack stamina costs, one for attacks that are feinted, one for attacks that are actually executed. These multipliers can be set in the server config.
  • added server config option to enable feinting to skip the current attack (Thank you, @ji.111 for the idea)
  • fixed crash when attack damage_type field is not a valid damage type identifier

1.0.1

by TheRedBrain on May 7, 2024
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Fixed dependencies


Project members

TheRedBrain

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Details

Licensed MIT
Published 8 months ago
Updated 12 days ago