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Changes for normal players:

  • Ported to MC 1.21.3.
  • Fixed compatibility with LambDynamicLights in MC 1.21.1.
  • Gold, redstone, and lapis ore are now more common.
  • Mega dungeons are now less common.
  • The bogged mob now spawns in swamps.
  • Structures should no longer collide with each other.
  • Balls of string work goodly now and are less glitchy than before.
  • By popular demand, added jappafied variants of a couple textures that stood out when not using programmer art.
  • Fixed some holes in terrain with Distant Horizons and Voxy when using hyperspeed generation (you may need to reset your database though).
  • Fixed crash when creating a world on some systems.
  • Fixed a couple issues related to exiting hyperspace through unconventional means.
  • Fixed voxy integration in MC 1.20.4 and 1.20.6.
  • Removed the config option to grow saplings into big globe trees OUTSIDE of Big Globe worlds, because turns out it hasn't worked in a long time anyway and I never noticed.
  • Added russian translation provided by "mpustovoi". I have no idea how accurate these translations are.

Changes for data pack makers:

  • All tags everywhere must be prefixed with # now, including in scripts.
  • Added new "scripted" random source type.
  • Data packs that rely on some of the unused ore chance templates now work correctly.
  • Added some new fractal structures to the end dimension.
  • Sped up island generation some more (it'll be different on the border between old chunks and new chunks again).
  • Some structures are now more common.
  • Fixed loot tables that interact with silk touch.
  • Fixed crash with Ryoamic Lights (integration code won't work though).
  • Possibly fixed compatibility with Flashback.
  • Better compatibility with Sinytra Connector out of the box.
  • Big Globe biomes are no longer in vanilla "has_structure" tags.
    • This prevents modded structures which use those tags from spawning, but also makes it easier to support such structures with data packs.
    • The only vanilla biome tag remaining is #required_ocean_monument_surrounding.
    • All vanilla structures are now delegated and use Big Globe biome tags instead of vanilla biome tags.
  • Fixed scripts not being able to call Block.getRandomState(long seed).
  • Marked terralith as incompatible because it always takes priority over Big Globe regardless of what world type the user selects.
  • Island world type generates a bit faster, but generation is not equivalent to previous version. Expect some differences on the border between old chunks and new chunks.
  • Fixed ball of string recipe in MC 1.21.0. Again.
  • Fixed data packs with excessively large voronoi diagrams having integer overflow issues that sometimes cause exceptions to be thrown.
  • Island world type generates a bit faster, but generation is not equivalent to previous version. Expect some differences on the border between old chunks and new chunks.
  • Fixed data packs with excessively large voronoi diagrams having integer overflow issues that sometimes cause exceptions to be thrown.
  • Fixed crash on startup.
  • Island world type generates a bit faster, but generation is not equivalent to previous version. Expect some differences on the border between old chunks and new chunks.
  • Fixed data packs with excessively large voronoi diagrams having integer overflow issues that sometimes cause exceptions to be thrown.
  • Island world type generates a bit faster, but generation is not equivalent to previous version. Expect some differences on the border between old chunks and new chunks.
  • Fixed data packs with excessively large voronoi diagrams having integer overflow issues that sometimes cause exceptions to be thrown.

Project members

Builderb0y

Owner

Details

Licensed CC-BY-NC-4.0
Published 2 years ago
Updated 4 days ago