Terrain now generates as massive continents seperated by oceans.
Added rivers.
Added support for all world preset types.
Added the biocubical large biomes world preset.
Added custom terrain for the large biomes world preset.
Biomes are now placed in a more 2d fashion to eliminate several issues previously caused by this mod.
Rewrote the surface rules.
Rewrote the biome source.
Polished almost all existing biomes.
Added the fungal hills, tropical hills, windswept highlands, sunflower hills, clover hills, prickly desert, scorching desert, wooded desert, eroded desert, gravelly river, himalayan shore, birch hills, frozen plains, sedimentary plains, popping plains biomes.
Removed the sandstony shore biome.
Remade the cave generation.
Added an eroison effect visible on cliff faces near rivers and oceans.
Removed noodle caves.
Increased scale of temperature and humidity.
Leaf piles are no longer collidable.
Leaf walls are now able to be climbed.
Removed custom mob spawner.
Removed the lithospherical nether.
Greatly polished some of the unique terrain areas such as swamps, volcanoes, and calderas.
Some rocks that were previously circular are now cubes.
Updated grass coloring in several biomes.
Made the noise-based grass tinting overall more profound.
Removed the temperature-based block tinting that dirt and stone-like blocks used.
Added grass under overhangs.
Fixed some blocks being tinted incorrectly.
Fixed some items being tinted incorrectly.
Removed all known sources of console spam.
Improved the logic used to create the world spawn to avoid weird spawns like in calderas or on islands in the middle of the ocean.
Rebalanced ore generation.
Fixed biocubical terrain being comprised of 4x8x4 cubes instead of 4x4x4.
Fixed some biomes not being tagged.
Completely prevented oceans from leaking into caves.
Removed all cave features from non-cave biomes.
Removed all surface features from non-surface biomes.
Removed the random blobs of granite, diorite, dirt, etc.
Removed eroded cliffs terrain.
Fixed various issues with the lithospherical world preset.
Worldgen is now 3x faster on the default world preset.
New terrain generation that is similar to before, but with much more style and exoticness.
Added the biocubical world preset.
Added support for the large biomes world preset.
Added the lowlands biome.
Added the highlands biome.
Added the tropical plains biome.
Recreated the sparse jungle biome.
Recreated the windswept gravelly hills biome.
Recreated the windswept hills biome.
Temperature and humidity are now the same as vanilla.
Added cracks into the terrain surface.
Deleted the performance preset.
Completely fixed cases of caves below Y16 being flooded with water.
Partially fixed lithospherical, performance, biospherical, and amplified presets not letting structures have cutouts in the terrain around them when underground.
Climate-specific terrain is now reactive to changes if the temperature or vegetation parameters are altered by third party sources such as datapacks.
Fixed a vanilla issue which combined with this mod caused the only creatures that generate at worldgen to be goats.
Fixed a vanilla issue where mobs that generate at worldgen are able to spawn in the incorrect biome so long as the correct biome is somewhere else in the same chunk.