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Biscuit!
A simple API for working with 1.20.5 cookies and transfers in an easy and secure way!
Features
- [x] Cookies as POJOs
- [x] Injected interfaces on many networking classes
- [x] Cookie Signing for tamper detection
- [x] Event system
- [ ] Automatic identifier generation (May not be possbile)
- [ ] Encryption
- [ ] Spreading large data across many cookies
Setup
In your build.gradle include:
repositories {
maven { url "https://api.modrinth.com/maven" }
}
dependencies {
modImplementation("maven.modrinth:biscuit!:1.1.0")
}
Dev
// Make a class to represent your cookie
public static class TestCookie {
private final String data;
public TestCookie(String data) {
this.data = data;
}
@Override
public String toString() {
return data;
}
}
// Register the cookie:
Biscuit.register(new Identifier("test", "cookie"), TestCookie.class);
// Register the cookie with a secret for tamper detection. The secret must be the same on all servers requesting this cookie:
Biscuit.register(new Identifier("test", "cookie"), TestCookie.class).setSecret("my_secret");
// Set/Get the cookie from the ServerPlayerEntity, ClientConnection, or any of the network handlers (Not handshake)
TestCookie cookie = new TestCookie("whoohoo!");
player.setCookie(cookie);
player.getCookie(TestCookie.class).whenComplete((cookie, throwable) -> {
System.out.println(cookie);
});
Set a cookie before your mod (or another mod/the transfer command) transfers the player:
BiscuitEvents.PRE_TRANSFER.register((packet, profile, cookieJar, ci) -> {
cookieJar.setCookie(cookie);
});
Links
Details
Licensed CC0-1.0
Published 7 months ago
Updated 7 months ago