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0.10.1+1.21.4

by Patbox on Dec 27, 2024
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  • Improvements to the drink format (version 4):
    • Drink name, color and visuals can now be selected depending on quality.
    • The related fields now support direct static value or list of {"for": quality, "value": data}. See datapack definition for more info.
    • Changed format of visual definition:
      • Item field was removed (as it didn't work anyway), with model being used instead (defaults to potion like before).
      • Added "resource_pack_model" to visuals - Item model id only applied when player has server resource pack.
      • Added "particles" to visuals - Allows to toggle eating particles, false by default.
      • Added "sound_event" to visuals - Allows to change drinking sound.
      • Added "animation" to visuals - Allows to change drinking animation.
    • Added optional "failed_color" and "failed_visual" (direct values) - they will be used for failed drink instead of the defaults! If not set it fallbacks to hardcoded color and 0 - quality model.
    • Added optional "unfinished_color" and "unfinished_visual" (quality selected) - they will be used for unfinished drink instead of the defaults! If not set it fallbacks to old behaviour.
    • Added optional "drinking_time" definition - allows to calculate how long it takes to drink the brew. Uses expression.
    • Added optional "required_container" definition - an (recipe) ingredient definition that defines which items can be used to collect this brew from cauldron. Defaults to "glass_bottle".
    • Added quality_select consumption effect - adds simple quality-selection syntax.
  • All builtin drinks now change their drinking speed based on quality (lower quality - longer drinking).
  • All builtin drinks now define resource pack item models. By default they should look like potions.
  • Improved the reliability of Book of Brewery.
  • Fixed command not creating valid distilled brews by default.
  • Failed drinks now require 3 times more time to drink (they are disgusting after all).
  • Fixed builtin drinks not having effects at all.

0.4.3+1.20.1

by Patbox on Aug 17, 2023
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0.4.2+1.20

by Patbox on Jul 30, 2023
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0.4.1+1.20

by Patbox on Jun 11, 2023
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0.3.0+1.19.3

by Patbox on Dec 8, 2022
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0.2.3+1.19.2

by Patbox on Nov 8, 2022
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0.2.2+1.19.2

by Patbox on Oct 27, 2022
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0.2.1+1.19.2

by Patbox on Oct 20, 2022
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0.2.0+1.19.2

by Patbox on Oct 4, 2022
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Patbox's Brewery 0.2.0 for Minecraft 1.19.2 has been released!

First update! Now even more data driven and more flexible!

  • New brew type: Glow Wine
  • Tweaked some recipes/drinks
  • Optimized code of barrels, limiting how much they need to tick
  • Brews using the same ingredients can now dynamically change their type picking one with highest quality (For example Beer/Dark Beer)
  • Added multiple effect types that can be used in creation of custom brews: execute_command, set_on_fire, random, set_alcohol_level, delayed, velocity, damage
  • Status effects can be locked to make them immune to milk
  • You can now change effects of alcohol poisoning with a datapack
  • You can now change which items remove (or add) alcohol levels
  • Cleaned up the json format

Additionally made some documentation here for everyone interested: https://github.com/Patbox/brewery/blob/master/DATAPACK.md


Project members

Patbox

Owner

Details

Licensed LGPL-3.0-only
Published 2 years ago
Updated a month ago