Brute force Rendering Culling

Brute force Rendering Culling

Mod

Culling something can't seeing

Client Optimization

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Brute force Rendering Culling has been archived. Brute force Rendering Culling will not receive any further updates unless the author decides to unarchive the project.
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  1. Fixed the issue where block entities could not be culled.
  2. Fixed the issue where entities were culled incorrectly.
  3. Added a setting toggle for culling block entities.

support oculus 1.7.0

support iris 1.7.0

  1. Redesigned config screen details display.
  2. Modify cull shader.
  1. Updated the asynchronous chunk rebuilding feature (requires Sodium or Embeddium).
  2. Redesigned config screen details display.
  3. Modify cull shader.
  1. Modify chunk culling shader.
  2. Some stability improvements.
  1. Fixed culling errors occurring after switching dimensions.
  2. Updated the visual effects of the configuration interface, adding detailed information.
  3. Fixed frame drops caused by camera rotation.

Details

Licensed LGPL-3.0-only
Published 2 years ago
Updated a year ago