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7.99.24.8

by AlexIIL on Feb 10, 2025
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Bug Fixes:

  • Fix the heat exchanger passing a null fluid when auto-outputting an empty tank.
  • Fix kinesis pipes never configuring on the client, which cause client-side engine rotation to not work correctly.
  • [#4385] Fixed the autoworkbench duping leftover tools.

Changes:

  • Ported Engine Chaining:
    • Attach up to 3 stirling or 5 combustion engines together in a line to form a chain.
    • "Chained" engines send power directly to their destination.
    • Redstone engines cannot be chained.
  • Ported the Gate Copier
    • This doesn't perform any validation on the copied triggers and actions at the moment.
    • It is made in an assembly table from a wrench and an iron chipset.
  • Added oil generation debug logging:
    • Enable some logging by adding "-Dbuildcraft.energy.oilgen.debug=log" to your launch arguments.
    • Enable all logging (very spammy) by adding "-Dbuildcraft.energy.oilgen.debug=true" instead of the above to your launch arguments.
  • Updated Chinese translation. (SampsonnZ)
  • [BuildCraftGuide#2] Added some transport, silicon, triggers, and actions documentation to the guide book (LuigiHutch)

7.99.24.7

by AlexIIL on Feb 10, 2025
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Bug Fixes:

  • [#4553] Fix diamond pipes not considering IC2 cables with insulation the same non-insulated versions. (ashlanderr)
  • [#4562] Fix odd crash when opening an assembly table.
  • [#4568] Fix heat exchangers resetting whenever a neighbouring tile entity was changed.
  • Potentially fixed a bug with wildnature.
  • Removed log spam whenever a heat exchanger has fluids that cannot have heat exchanged between them.
  • Hooked up the quarry config options added in 7.99.24.5 - so now they can actually be used.

7.99.24.6

by AlexIIL on Feb 10, 2025
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Additions:

  • Re-added the pipe traversing item filter parameter.
    • So now you can check if cobblestone is travelling through and item pipe specifically, rather than anything.

Localisation:

  • Updated the Swedish localisation (Regnander)

Bug Fixes:

  • [#4534] Fix an odd crash when trying to get collision boxes for a quarry.
  • [#4543] Fix attempting to fill a nearly-full combustion engine with a water emmitting a lot of log messages.
  • Fix dirty fuels outputting a quarter of the power that they should have been.
  • Fix the quarry not working when it's battery went above 18,000 MJ.

7.99.24.5

by AlexIIL on Feb 10, 2025
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Changes:

  • Added a lot of config options for how the quarry operates:
    • "quarryMaxTasksPerTick": The maximum number of tasks for the quarry to attempt per tick (where a task is either moving the frame, or mining a block).
    • "quarryTaskPowerDivisor": 1 divided by this value is added to the power cost for each additional task done per tick.
    • "quarryMaxFrameMoveSpeed": The maximum number of blocks that a quarry frame arm is allowed to move, per second. (0 is infinite)
    • "quarryMaxBlockMineRate": The maximum number of blocks that the quarry is allowed to mine each second. (0 is infinite)
  • Improved the performance of the pump a bit.
  • Improved the performance of the quarry event listener a lot.
  • Randomised the iteration order of quarries
    • This allows multiple stacked quarries to mine out different blocks at once, which looks a lot better than before.

Bug Fixes:

  • Add more information to the crash report to help issues like [#4513].
  • Only register oil biomes if they are enabled in the config, rather than always.
  • Fixed stirling engines "pausing time" when they reached overheat.
    • So now if something started to burn it will always continue burning out.
    • However the next item won't be started.
  • [#4526] Fix MessageUtil sharing a delayed queue with the server + the client.
  • [#4527] Fix the 2d filler patterns not rotating correctly.
  • [#4529] Fix some BC blocks with an inventory dropping more items then they should.
  • [#4530] Fix a crash when an item has an empty tooltip.

7.99.24.4

by AlexIIL on Feb 10, 2025
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Changes:

  • Limited the maximum number of items that the guide book indexes to 10000 by default (configurable down to 1.5k, and up to 5m). If there are more items registered than this limit then only the important items will be indexed (so ones from minecraft or buildcraft or any mod that adds guide book entries).
  • [#4460] Increased the amount of time certain processed fuels last for:
    • Distilled oil: 1500s -> 1875s (1.25x)
    • Mixed Light Fuels: 400s -> 500s (1.25x)
    • Mixed Heavy Fuels: 480s -> 960s (2x)
    • Light Fuel: 500s -> 750s (1.5x)
    • Dense Fuel: 1500s -> 4500s (3x)
  • [#4505] Made the stirling engine gui always show the last dregs of fuel.
  • [#4511] Added a new config option to disable/enable oil ocean and desert biomes separately from the rest of world generation.

Bug Fixes:

  • Fixed log spam when right-clicking a nearly-full tank with a bucket of fluid.
  • [#3914] Fixed the redstone engine not heating up properly.
  • [#4469, #4492] Fixed a few typos.

7.99.24.3

by AlexIIL on Feb 10, 2025
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Changes:

  • Made a few advancements obtainable:
    • Fluid Storage
    • Flooding the World
    • Draining the World
    • Oil Platform
    • Black Gold
    • Pipe Dream
    • Plugging the Gap
    • Pipe Logic
    • Extended Logic
    • Logic Transportation
    • Retired Hopper
    • Marking your territory
    • Defining the trail

Bug fixes:

  • [#4468] Stopped buildcraft tiles from uselessly logging that the client lacked ownership information (despite ownership only being used on the server).
  • [#4471] Fixed a crash when spawning block breaking particles in an invalid state.
  • [#4472] Add frame and mining box validation checks when the quarry is read from NBT.
  • [#4490] Fixed log spam when awarding the player an advancement for pumping out an oil well.

7.99.24.2

by AlexIIL on Feb 10, 2025
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Addon Related Changes:

  • Added PipeBehaviour.shouldForceConnection and PipeFlow.shouldForceConnection.
  • Allowed PipeFlowItems and PipeFlowFluids to connect to to any PipeFlow that implements IFlowItems or IFlowFluids.

Improvements:

  • The ownership ledger now shows the player's helmet ontop of the player's face.
  • Brought back the power pipe flowing animation from 7.2.x.

Bug fixes:

  • [#3762] Fixed pipe breaking particles using the missing texture and spawning in the wrong place.
  • [#4407] Fix a crash when a gate tried to set a filler's pattern (128-bit-guy).
  • [#4422] Fixed PipeFlowItems.insertItemsForce crashing if the "from" parameter was null.
  • [#4432] Added a config option to enable/disble the usage of stencils for the architect table. Should help prevent the builders module never loading on some computers.
  • [#4433] Crash when something sends an invalid tile update message that doesn't include the byte[] of message data.
  • [#4443] Added a much better workaround for the facade crash with tofucraft.
  • [#4450] Fixed a critical bug where pipe's caching logic could sometimes mean that minecraft blocks (like the furnace) had their inventories completely reset.
  • Fixed the builders config not loading at all.
  • Fixed the guide chapter list not always being visible (especially on resolutions other than 16:9)

Localisation:

  • Updated Russian translation (kellixon)

7.99.24.1

by AlexIIL on Feb 10, 2025
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Bug fixes:

  • [#4399] Dedicated server crash when sending items through pipes.

7.99.24

by AlexIIL on Feb 10, 2025
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Ported Content:

  • Ported the items traversing trigger.
  • Ported the fluids traversing trigger.

Improvements:

  • [#4393] Optimised item pipe networking quite a lot.
  • Optimised quarry collision box code a bit.
  • Log all of the possible config options when an invalid one is given for enum-based configs (like the chunkloading level).

Bug fixes:

  • [#4002] Mostly fixed oil generating on trees (but it still happens a tiny bit)
  • The assembly table's crafttweaker support didn't handle stacks sizes correctly.
  • JEI support for the assembly table didn't load recipes which required less than 50 MJ.

7.99.23

by AlexIIL on Feb 10, 2025
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Improvements:

  • Raised the maximum power rate for the quarry from around 30 MJ/second to about 100 MJ/second.
  • Changed the page number colour of guide book pages to the same as the header to make it easier to focus on the main content.
  • Improved the guide book performance by collapsing highly varied items (like facades and covers) into a single page entry for searching.
  • Re-added JEI integration for the assembly table.

Bug fixes:

  • [#4345] Fixed a cache issue which caused pipes with wires on to disconnect randomly.
  • [#4359] Fixed a cache issue which caused items to disappear from transport pipes.
  • Made the pump a bit less likely to dupe fluids when sending them out to neighbouring blocks.
  • Fixed gui container and tile update packets not releasing some byte buffers properly
    • Note that this never actually caused a memory leak as all of these buffers were allocated as byte arrays rather than with native buffers.

7.99.22

by AlexIIL on Feb 10, 2025
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Improvements:

  • Greatly improved the performance of the guide book loading.
  • Cleaned up the sorting buttons in the guide book.

Bug fixes:

  • [#4320] Fixed the quarry not picking up all surrounding items.
  • [#4324] Fix lib depending on core, silicon, and transport.
  • [#4325] Fixed the guide book's contents page not going back to the previous page when searching over the page count.
  • [#4328] Fix the guide always reloading all data twice, rather than once.
  • [#4331] Fixed the config option "useSwappableSprites" not being respected for fluid sprites.
  • [#4342] Fixed a crash when setting the oil well heights in the config to invalid values (such as small_max_height=10 and small_min_height=14)

7.99.21

by AlexIIL on Feb 10, 2025
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Improvements:

  • [#4315] Allow the oil dimension and biome exclusion lists to be treated as whitelists instead.
    • Toggle either "worldgen.oil.excludedBiomesIsBlacklist" or "worldgen.oil.excludedDimensionsIsBlacklist" in order to change this.
  • Fix a few performance issues with all ticking buildcraft tiles and a few more engine specific issues.
  • Fix a few performance issues with the fluid pipes.
  • Add an advancement to unlock the list recipe when you have 7 or more items in a single diamond pipe filter.
  • Enabled several display config options by default: useBucketsStatic, useBucketsFlow, useLongLocalizedName, and changed timeGap to "seconds" rather than "ticks".

Bug fixes:

  • [#4297] Fixed the quarry ignoring the maximum build height when it is placed too high up.
  • [#4317] Fix a crash with little tiles because AlexIIL didn't implement a reflection getter correctly.
  • Fix silicon having an accidental dependency on transport. Again.
  • Fix fluid pipes not saving the current flow direction.
  • Fix all API names having uppercase characters. The old scheme was "BuildCraftAPI|<module>", and the new scheme is "buildcraftapi_<module>".
  • Theoretically fix the tank and pipe fluid renderer not always getting the fluid texture correctly.

7.99.20

by AlexIIL on Feb 10, 2025
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Breaking changes:

  • The flood gate no longer uses the open sides to determine the sides to fill out in-world. (AlexIIL)

Additions:

  • Re-added JSON-based assembly recipes, and made them load from "/config/buildcraft/assembly_recipes_pre_mj" folder. (AlexIIL)
    • Currently they will crash the game if any errors are detected in any of the json files - although it will print out every error before crashing.
    • The "pre_mj" bit is important - these assembly recipe formats will change in the future MJ update, so please don't create a lot of them or you will just have to rewrite them in the future.
    • Integration table recipes haven't been re-added though.
  • Added a config option for tweaking the maximum depth that the mining well, quarry, and pump can extend their tubes. (AlexIIL)
    • This is called "general.miningMaxDepth" and can be changed from anywhere between 32 and 4096.
    • (Values above 256 make no difference in vanilla, this is primarily for Cubic Chunk support)
  • Added the command "/buildcraft reload" which reloads all buildcraft data registries. (AlexIIL)
    • In 1.13 this will be merged into the vanilla minecraft "/reload" command.
    • This currently doesn't reload client-side registries, although you can still reload the guide page registry by using F3+T while in the guide GUI.
  • Added an advancement for the guide book recipe.

Improvements:

  • [meta] BuildCraftCompat is now included in an "all" jar file (named "buildcraft-all-7.99.20.jar").
    • The previous "buildcraft-7.99.19" jar file has been renamed "buildcraft-main-7.99.20.jar"
    • As such the compat module will have the same version number as the rest of buildcraft
    • In addition it no longer has a separate changelog.
  • Many improvements to the guide book:
    • The open book now shows more visibly if you are on the first or last page in the current chapter.
    • Made the next page and previous page buttons have a much bigger clickable area.
    • Added a second guide book for configuration information. It doesn't have a recipe because it isn't useful in the game
      • This implies that you can add your own additional guide books, although there's not much point in doing so because addons should continue to use the main book "buildcraftcore:main"
      • Alternative guide books can be created by running /give @a buildcraftlib:guide 1 0 {BookName: "domain:path"}
    • Added groups: related entries. Currently these can only be specified through code.
    • Auto-add a chapter with the name of the page entry at the very start (so that we don't need to do this manually)
    • Auto-add the relevant groups and recipes to the end of every page entry. Recipes won't be auto-added if they have been manually specified earlier in the entry.
    • The page title has been changed to brown rather than black, so that it stands out less than the actual text.

Ported content:

  • [#4299] Re-added the power requested trigger (therealfarfetchd)

Bug fixes:

  • Fix the quarry, pump, and mining well not digging below Y=0 when cubic chunks is installed. (AlexIIL)
  • Slightly fix the quarry being slower than it should be - it's now a tiny bit faster than it used to be. (AlexIIL)
  • Fixed the pump and flood gate not working correctly with gaseous fluids. (AlexIIL)
  • [#4044] Vanilla flowing water blocks are invisible with BC installed (AlexIIL)
  • [#4296] The marker connector recipe requires buildcraft wooden gears rather than any item that has an ore-dictionary name of "gearWood" (AlexIIL)
  • [#4300] The obsidian pipe doesn't instantly pull in the entire stack of item entities that collide with it. (AlexIIL)
  • [#4305] Crash when rendering inside an enderIO gui. (AlexIIL)

7.99.19

by AlexIIL on Feb 10, 2025
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Additions:

  • Make the water gelifier craftable with 4 sand and a bucket of residue.
    • The recipe unlocks when you have sand in your inventory.
  • Add a new pipe event: PipeEventConnectionChange

Improvements:

  • Land marker improvements:
    • [#3403] Allow all 8 corners of a land marker cuboid to be part of the entire volume, rather than just the minimum required to define the cuboid.
    • Newly placed land markers in the corner of an existing box will try to add themselves to it.
  • [#3966] Added config options to tweak the hight of oil spouts (sca)
  • [#4256] Added a config option to change oil's flamibility (sca)

Bug fixes:

  • [#3837] Oil spouts spawn in superflat (sca)
  • [#4263] The guide book contents page doesn't display the full item tooltips.
  • [#4268] Partial fix for crash when loading with headcrumbs.
  • [#4283] Limit the maximum number of guide book results to 1200 (Compared to some modpacks which have ~25000 results for 'a')
  • [#4288] Crash when using an enderIO yeta wrench on a buildcraft pipe.
  • Optimise the water gel spreading algorithm so that it doesn't take a minute with large bodies of water.
  • Fixed some of the mcmod.info files not being generated properly.

7.99.18

by AlexIIL on Feb 10, 2025
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Ported content:

  • [#4162] Re-added the quarry mining multiplier. Now this applies to everything in buildcraft that breaks a block.
    • This doesn't allow configuring for each machine individually at the moment, but it seems reasonable to add something like that if someone asks.

Breaking changes:

  • Removed JSON-based assembly and integration recipes. These were never hooked up to the config folder and they will be done properly later with the MJ changes.

Additions:

  • Re-added the list recipe as a crafting recipe, at least until the new assembly table API is finished.

Improvements:

  • Pressing F3+T while in the guide book will reload it in-place.
  • The config files are saved more often during init, which should help when you need to change a config option just to boot the game but can't because the config file is empty.
  • The github issue link shown in the open-world warning message now prefills some useful information.
  • Rotating the heat exchanger now also rotates the adjacent heat exchangers.
  • The guide book's contents page now lists all of the BC modules loaded.
    • A plus before the name indicates that the module has guide elements, a minus the opposite.

Bug fixes:

  • [#4133] The fluid triggers relating to percentage of a tank filled don't recognise gaseous fluids properly.
  • [#4245] Random stack trace caused by a null world in a WorldTickEvent.
  • [#4249] The guidebook gui lags when it is opened.
  • [#4257] Oil biome generation crashes if the biome registry doesn't contain the oil biomes.
    • This is normally caused when connecting to a server that doesn't have buildcraft installed.
  • Fixed gates sometimes not correctly synchronising the light on the gate when it is first turned on.
  • Fixed a few recipes requiring the quarry to be present, rather than itself.
  • Fixed GuiScreenBuildCraft not passing on tick()'s to child listeners. Only affects addon developers, as BC itself doesn't use this class for anything yet.
  • Fixed the quarry not using the config option "quarryFrameMinHeight".
  • Made a lot of tiles mark the containing chunk as dirty every tick. This should fix all of the strange dupe-on-save-load bugs.

7.99.17

by AlexIIL on Feb 10, 2025
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Improvements:

  • [#4135] Made Heat Exchanger process arbitrary amounts of fluid.

Ported content:

  • (Most) items now show multiple items per stack when travelling in a pipe if the stack had more than a single item.
  • [#4080] Re-added the config option to change the rate of oil well generation and generation of a spout.
  • [#4149] Ported the paintbrush recipe.

Bug fixes:

  • Fixed all item pipes having an implict speedup. (Most buildcraft item pipes explicitly do this, so this doesn't really affect normal builds).
    • Fix cobblestone item pipes sending items about 4 times as fast as they should.
    • Fix stone item pipes not explicitly slowing down items
    • Change sandstone item pipes to match stone item pipes.
  • Fixed item pipes allowing multi-tile tickers to send items down pipes faster then normal
    • This is primarily a fix for tickers that don't also speed up the client. (Also this sort of speedup behaviour probably won't work with potential future optimisations)
  • Fixed chutes having a huge pull radius. Use powered obsidian pipes for that.
  • [#3477] Only the wooden pipe attempts to always face a valid direction.
    • (This only affects the iron pipe in buildcraft, however addon pipes that extend PipeBehaviourDirection but don't allow the centre will benefit from this).
  • [#4014] Gate recipes in the assembly table don't check the NBT of the gate provided.
  • [#4082] Fluids can no longer be mined by Mining Well
  • [#4124] The direction of an iron pipe cannot be changed by clicking the centre unless the pipe is already facing a direction.
  • [#4138] Dupe bugs everywhere with tiles and GUI's. No more details here, as it's an exploit.
  • [#4141] The recipe for the pipe plug requires the quarry to exist, rather than the structure pipe.
    • This is only a partial fix for the entire issue, which encompasses all recipe mismatches.

7.99.16

by AlexIIL on Feb 10, 2025
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Changes:

  • Most of the pipe pluggables have been moved from transport to silicon
    • Specifically the gates, light sensor, facades, pulsar, lenses, and filters.
    • This shouldn't cause any issues if you're using at least both transport and silicon already

Improvements:

  • Item pipes now send the item all the way into a block, rather than stopping when then item is half-way in.
  • [#4062] The gate GUI now allows equal actions to be assigned to trigger slots, and vice versa.
    • Currently this means the following can be converted:
      • Trigger "Redstone Signal is on" <-> Action "Turn On Redstone Signal"
  • Added functionality to allow pipe behaviours and flows to change how a pipe's colour is shown
    • Also allows any PipeDefinition to disallow colouring completely.
    • Structure pipes now render their colours as a border, rather than the hidden translucent colour.
    • Added a new option: fluid pipes can switch between translucent colouring, and bordered colouring.
  • Added code to the API to allow pipes to render multiple sprites, each with their own colour.
    • See PipeBehaviour.getTextureData(EnumFacing side) and PipeFaceTex to details.
  • Added a config option to allow disabling client-side sprite animations.

Ported content:

  • The stripes pipe can now extend and retract pipes properly.

Bug fixes:

  • Item versions of pipes and paint-brushes didn't render their colours properly.
  • The trigger parameters for pipe signals don't work properly.
  • [#4031] Tanks that disallow connections via the new canConnectTo(tank) method doesn't render properly.
  • [#4067] The heat exchanger sometimes crashes when looking around for adjacent heat exchangers.
  • [#4100] The filler GUI doesn't resize itself properly.
  • [#4115] The heat exchanger doesn't render fluids in the correct place, nor does it update the model when the multiblock is complete.
  • [#4119] Not all pipe upgrade recipes are reversable.

7.99.15

by AlexIIL on Feb 10, 2025
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Additions:

  • Ported the power adaptor
  • Added (code) functionality for addons to stop custom tanks from connecting to other tanks.

Changes:

  • Phased facades can now only be fully hollow or not. This breaks the current facade API.

Improvements:

  • The debugger item can now be used in survival to view the F3 debug info on buildcraft blocks (previously this required creative mode)
  • The guide book now has a search bar.
  • Guide book entries can be any object, rather than just item stacks.
    • You can now specify "source" and "type" for changing the type.
    • Currently triggers and actions are the only additions. The type is "buildcraft:statement", and the source is a registry name of a statement (trigger or action)
    • Unfortunately the only way of finding out a statement's ID is via the source code. Woops.
  • Added the "has work" capability (and implicitly the has work trigger) to the distiller.
  • The autoworkbench now shows its filters per slot, and distributes the filters evenly so that the most number of crafting operations can occur
    • For example, when crafting a dispenser (which needs 8 cobblestone, 1 bow and 1 redstone) this will filter 1 slot for cobblestone, 1 for redstone, and 8 for bows as bows cannot stack.
  • Filtered inventories no longer loose the item when loading from disk if the item does not match the filter.

Bug fixes:

  • Fix torches being placable on pipes (without any pluggables that they could rest on).
  • Fix fluid tanks sometimes leaving a visible gap between the above and below tanks.
  • Fix the quarry not loading enough chunks.
  • Fix the filler and builder not using power smoothly.
  • Fix gates not saving the currently emmited wires, leading to buggy state cells.
  • Fix the list item not populating examples from all items at once.
  • Fix the quarry not checking to see if it is facing directly away from a marker box.
  • Fix the guide book swapping "matchNbt" and "matchMeta".
  • Fix the builder and filler using up power unevenly.
  • [#3954] Chisel facades don't render correctly.
  • [#3977] The filtered buffer doesn't work properly with inventory level triggers.
  • [#3981] Placing a pipe wire will also interact with a gate.
  • [#3989] The Auto Workbench accepts items not used in its recipe.
  • [#3994, #3995] Facades are sometimes solid even when they shouldn't be.
  • [#4022] Gates don't save their current wire, leading to buggy state cells.

7.99.14

by AlexIIL on Feb 10, 2025
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Additions:

  • [#3964] Add a config option to change the max fluid pumping distance (Yuki-nyan).
    • Currently this is limited between 16 and 128. The default is the old limit - 64.

Changes:

  • The christmas event is over
    • Chocolate based names have been replaced with oil based ones.
    • A config option has been added (events.christmas_chocolate) to enable or disable the event.

API (code) Changes:

  • IPipeRegistry.createItemForPipe now registers the returned items with forge, so that addons don't have to.
  • Added IPipeRegistry.createUnnamedItemForPipe is similar to IPipeRegistry.createItemForPipe
    • With one exception: the caller must set the registry, unlocalised, and creative tabs.
    • This is accomplished by providing a Consumer<Item> in order to set the properties.
  • [#3945] Added PipeEventTileState fired by certain functions inside TileEntity
    • Contained subclasses:
      • Invalidate: fired during TileEntity.invalidate()
      • Validate: fired during TileEntity.validate()
      • ChunkUnload: fired during TileEntity.onChunkUnload()
    • Added to allow the addon Additional Pipes to properly port the teleport pipe.

Bugs fixed:

  • [#3891] The quarry sometimes goes into an infinite loop when calculating frame positions.
  • [#3937] Disabling the facade item crashes the game.
  • [#3944, #3965] The autoworkbench doesn't clear its old items properly, leading to buggy behaviour with containing items (such as buckets)
  • [#3948] The autoworkbench doesn't craft fireworks properly when multiple things attempt to craft the same item.
  • [#3886] The combustion engine doesn't move fluid containers around properly, either duplicating or voiding items and fluids.
  • [#3869] Texture flickering and FPS drop on mining well when it's complete - likely turning on and off rapidly
  • [#3953] Land and path markers are visible from all dimensions.
  • [#3987] The obsidian pipe can connect to itself.
  • [#3970] Disabling chunkloading, quitting, and then re-enabling and loading a world crashes.

7.99.13

by AlexIIL on Feb 10, 2025
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Merry Christmas!

  • Chocolate fountains now spawn, containing "Melted Raw Chocolate Mix".
  • You can process chocolate in the "Chocolate seperator", and the "Chocolate Heat Exchanger"
  • You can send chocolate off to Santa in exchange for power in the new chocolate engine.
    • We don't know what Santa does with it. Perhaps its for just in time Christmas presents?

Additions:

  • [#3857] Re-added the config option to disallow infinite water pumping. Useful if a finite water mod is installed.
  • Added a new config option: "display.useSwappableSprites". This disables sprite swapping functionality, which is used by other config options (such as colourblind mode)
    • Fixes [#3894] Optifine texture incompatibility
  • Properly added config options for "itemRenderRotation", and "chunkLoaderLevel". The latter is technically just a boolean choice - only the quarry can chunkload at the moment.

Changes:

  • Guide book contents JSON files no longer need a title element if they have an item_stack element, as the title will now be the item stack's display name.

Removals:

  • The entire oil processing chain just vanished. Odd.
  • The combustion engine is useless now that all the oil has gone, so it has been removed, forever.

Bugs fixed:

  • [#3833] Missing lang entry for "Gelled Water" (item.gel.name) and "Water Gelifier" (item.waterGel.name)
  • [#3853] Pipe item models have the incorrect lighting.
    • This might be altered in the future, as they are very dark now. Voice feedback on this please!
  • [#3854] The architect table crashes if placed next to landmarks.
  • [#3867] The chute inserts into living entities (so players or zombies, for example)
  • [#3861] The filler has the missing block model in-world.
  • Some modules accidently had hard dependencies on others when they shouldn't
    • [#3858] Core depends on Builders
    • [#3873] Lib depends on Silicon
      • Silicon depends on factory
  • [#3874] Crash when breaking the heat exchanger
  • [#3882] All fluid blocks except for one showed the missing texture.
  • [#3884] Powering an obsidian transport pipe without any pipe connections crashes.
  • The heat exchanger doesn't output properly.
  • [#3925] Gates do not activate/deactivate redstone signals properly for farther blocks.

Project members

AlexIIL

Owner

asie

Member

Details

Licensed Depends on version
Published 3 years ago
Updated 13 hours ago