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1.21.4 update

  • Improves biome based grass and foliage colors

1.21.2 update

1.2.0 Update:

  • Adds experimental support for entity rendering:
    • Currently only support a few entities like players, item entities, and some mobs
    • Configurable with renderEntities in the configs, disabled by default
    • Introduces a new config option, renderEntitiesAmount, to limit the amount of entities rendered, since more entities means longer render time, only renders the closest N entities
  • Adds support for multiple bed and shulker block colors
  • Adds support for Bell blocks
  • Adds basic support for Sign blocks, without text
  • Adds support for biome water color
  • Adds Biome blend support, the blend radius is configurable with biomeBlend in the config, the default value is 1
  • Adds Field of View option, fov in the configs, the default value is 70
  • Adds fullbright config option, disables light rendering, effectively rendering everything at full brightness

Removals:

  • Removes renderAsyncImage and renderAsyncMap options, rendering is always done asynchronously now

Bug Fixes:

  • Fixes Enderchests causing an error

Support for polymer based blocks

1.21 update

  • Allow loading on client (for singleplayer)
  • Add /camera-obscura clear-cache command
  • Fixes a command ignoring the commandPermissionLevel setting
  • Minor performance improvements

Project members

tomalbrc

Member

Details

Licensed LGPL-3.0-only
Published 7 months ago
Updated 19 hours ago