CaveBiomeAPI

CaveBiomeAPI

Mod

Have underground biomes in 1.16.5!

Client and server LibraryWorld Generation

48 downloads
1 follower
Follow Save
90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!
Filter loader...

FEATURES:

  • Added Fabric support.
  • Added Platform as a dependency.
  • Added dimension whitelist for cave biome generation.
  • Added a new experimental biome source & debug mode.
  • Compatibility:
    • Dynamic Trees
    • OTG
    • Terraforged
    • Nature's Compass

CHANGES:

  • Reworked the whole system, inspired on SimpleCaveBiomes by Lymia.
  • Cave biomes no longer need to be injected per biome source.
  • Includes retrocompatibility.
  • Removed default cave biome.
  • Removed Noise Carver.

EXPERIMENTAL BIOME SOURCE

This Update includes a new system for biome distribution!

  • The new system can be enabled via config.
  • The system handles cave biome placement via surface biome and noise.
  • Includes the new debug system to pre-visualize cave placement, only use for development purposes.
  • wiki in development.

BUGFIXES:

  • Player may sometimes spawn underground or buried.
  • Cave biomes don't generate at y0.
  • #13 - /Locate doesn't work on cave biomes while above y=48
  • #16 - Neutral mobs not spawning anymore.
  • #18, #29 - Broken Dynamic Trees With CaveBiomeAPI
  • #24 - Every biome sharing mountain biome features.
  • #25 - Incompatible with OTG.
  • #26 - Conflicts with Rubidium.
  • #30 - CaveBiomeAPI color hue issue with Embeddium.
  • #31 - Backport caves doesn't generate.

Project members

ItsBlackgear

Member

Details

Licensed LGPL-3.0-only
Published 18 days ago
Updated 21 days ago