[FIX] Fixed Quicksilver Slime hitbox not matching the model size
[CHG] Make aluminum ingots out of molten iron or molten copper in workbench
[CHG] Fixed loot table of Mercurian lantern dropping Mercurian stone instead of cinnabar when broken without silktouch
[FIX] Fixed Panel blocks having a really low durability
[FIX] Fixed quite a few blocks (including aluminum block) missing from the mineable_with_pickaxe block tag, which meant mining them was atrociously slow
[FIX] Fixed missing lang file for advancement for getting a spacesuit
[CHG] Removed the code that resulted in spaceships taking fall damage and basically crash landing…
[FIX] Fixed interaction code with the spaceship, which means you can now use items (and do things like eat) while a passenger of the spaceship
[CHG] Adjusted grass and foliage colors on the planets/moons to be… less vibrant green
[FIX] Fixed workbench and oxygen compressor not using a tool tag, and therefore taking forever to break no matter if you used an axe or a pickaxe. Oxygen compressor now breaks faster when using a pickaxe, and workbench can be used with either tool. Since it's half wood and half stone.
[CHG] Added block/ingot amounts to JEI tooltip for workbench recipes, for those who find millibucket (mb) amounts confusing
[FIX] Fixed a not-implemented-yet-but-code-half-exists entity still using Azurelib 2.x code, therefore breaking the mod if trying to use Azurelib 3.1.x and above.
[CHG] Added a windowed hinge version for both hangar and airlock panel doors, just in case you want the hinge block to have a window also, because it previously looked the same as the non-window version. Also fixed some wonky textures/UV mapping with said windows for the hangar doors.
[FIX] Fixed the magcart model being rotated 90º and not always turning when the rail turns