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Chicky's Fester Forest 1.2.0

Changelog

Massive updates to the Ocean, but that isn't all! Also lots of balance changes, bugfixes, and aesthetic adjustments!

  • Further loot adjustments to mobs
  • More food in many loot chests in the dimension
  • Fixed a death message from the Banshee
  • Added the Rotfish, a fish mob swimming in the oceans!
  • Added an inventory model for the Portal block, for better compatibility with mods like Jade
  • Added new foods Raw Rotfish, Cooked Rotfish, Shroom Cluster, Cooked Shroom Cluster, Ambectrum Jelly, Ambectrum Donut, and Rotfish Special
  • Buffed Reetle Queen
  • Made mobs not crazy quiet
  • Fixed a bug that made reetle reagents work for all players when one had it equipped
  • Added new bauble Rotfish Fang, granting immunity to poison and wither
  • Updated a BUNCH of textures (I taught myself some pixel art)
  • Adjusted the loot and look of some structures
  • Added advancements!
  • Added the Ambectrum, a stationary mob that shoots paralyzing darts at the player
  • Added new effect - Paralysis!
  • Added Shock Sword, a sword with a chance to apply paralysis to your target
  • Added shock necklace, a necklace that adds attack speed
  • Added the Electric Pickaxe, which ramps up in dig speed per block mined!
  • Added the Seathrown Skeleton, a spooky aquatic mob
  • Added Rotting Sand, Compressed Rotting Sand, and Compressed Rotting sand variants (stairs, slabs, etc.)
  • Added Rotting Glass
  • Completely revamped ocean generation! New ground and vegetation everywhere!
  • Added Fester Brick building blocks, like stairs, slabs, and walls
  • Added some logging on mod startup
  • Added Rotting Bone Block
  • Added new Fester River biome
  • Added a BUNCH of ocean structures
  • Banshees and Volatile Ghosts no longer target creative and spectator players
  • Ore Veins no longer generate in the Fester Forest dimension (no more ugly granite)
  • Added Fester Shroom Stem, as well as building blocks crafted from it
  • Added Fester Shroom caps, Fungal Growth, and Corroded Shroom blocks
  • All mobs now have a mob type, for functionality of enchantments like Smite
  • Added Corroded Shroom mob, a friendly lil guy spawning in oceans
  • Fixed a bug with double slabs dropping only one slab
  • Updated relevant tags
  • Added stonecutter recipes where relevant
  • Reetlelight can now be powered off by redstone
  • Added Fester Ore chunk, to be in line with vanilla changes
  • Added a couple more purifying powder recipes
  • Added Energetic Fungus, which gives regeneration if you are standing still (Bungus??)
  • Added a collection of Sky structures, just to spice up your skies
  • Added Shroom Bucket
  • Added Thick Bone, which completely removes your interaction with water! Lets you run on the ocean floor just like on land
  • Added Seathrown Pike, a very long weapon
  • Catalyst is now used up when you spawn a portal
  • Added a new massive structure, the Floating Tower! Contains all the ocean loot!
  • Updated the look of Rottingwood Trees in the dimension to help with lag and aesthetics
  • Goopy Armor now applies goopy acid on hit as a set bonus, not by default
  • Added Rotfish Scale Mail, an ocean set that uses the old Goopy Armor set bonuses involving water breathing etc.
  • Added the Deep Reaver mini boss
  • Added the Reaver Blade, a sword that gives you and your target a random potion effect of a random strength

Files

tff-1.2.0.jar(1.79 MiB) Primary Download

Project members

lilchicky

Owner

Details

Licensed CC-BY-NC-4.0
Published a year ago
Updated a year ago