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Changelog
Massive updates to the Ocean, but that isn't all! Also lots of balance changes, bugfixes, and aesthetic adjustments!
- Further loot adjustments to mobs
- More food in many loot chests in the dimension
- Fixed a death message from the Banshee
- Added the Rotfish, a fish mob swimming in the oceans!
- Added an inventory model for the Portal block, for better compatibility with mods like Jade
- Added new foods Raw Rotfish, Cooked Rotfish, Shroom Cluster, Cooked Shroom Cluster, Ambectrum Jelly, Ambectrum Donut, and Rotfish Special
- Buffed Reetle Queen
- Made mobs not crazy quiet
- Fixed a bug that made reetle reagents work for all players when one had it equipped
- Added new bauble Rotfish Fang, granting immunity to poison and wither
- Updated a BUNCH of textures (I taught myself some pixel art)
- Adjusted the loot and look of some structures
- Added advancements!
- Added the Ambectrum, a stationary mob that shoots paralyzing darts at the player
- Added new effect - Paralysis!
- Added Shock Sword, a sword with a chance to apply paralysis to your target
- Added shock necklace, a necklace that adds attack speed
- Added the Electric Pickaxe, which ramps up in dig speed per block mined!
- Added the Seathrown Skeleton, a spooky aquatic mob
- Added Rotting Sand, Compressed Rotting Sand, and Compressed Rotting sand variants (stairs, slabs, etc.)
- Added Rotting Glass
- Completely revamped ocean generation! New ground and vegetation everywhere!
- Added Fester Brick building blocks, like stairs, slabs, and walls
- Added some logging on mod startup
- Added Rotting Bone Block
- Added new Fester River biome
- Added a BUNCH of ocean structures
- Banshees and Volatile Ghosts no longer target creative and spectator players
- Ore Veins no longer generate in the Fester Forest dimension (no more ugly granite)
- Added Fester Shroom Stem, as well as building blocks crafted from it
- Added Fester Shroom caps, Fungal Growth, and Corroded Shroom blocks
- All mobs now have a mob type, for functionality of enchantments like Smite
- Added Corroded Shroom mob, a friendly lil guy spawning in oceans
- Fixed a bug with double slabs dropping only one slab
- Updated relevant tags
- Added stonecutter recipes where relevant
- Reetlelight can now be powered off by redstone
- Added Fester Ore chunk, to be in line with vanilla changes
- Added a couple more purifying powder recipes
- Added Energetic Fungus, which gives regeneration if you are standing still (Bungus??)
- Added a collection of Sky structures, just to spice up your skies
- Added Shroom Bucket
- Added Thick Bone, which completely removes your interaction with water! Lets you run on the ocean floor just like on land
- Added Seathrown Pike, a very long weapon
- Catalyst is now used up when you spawn a portal
- Added a new massive structure, the Floating Tower! Contains all the ocean loot!
- Updated the look of Rottingwood Trees in the dimension to help with lag and aesthetics
- Goopy Armor now applies goopy acid on hit as a set bonus, not by default
- Added Rotfish Scale Mail, an ocean set that uses the old Goopy Armor set bonuses involving water breathing etc.
- Added the Deep Reaver mini boss
- Added the Reaver Blade, a sword that gives you and your target a random potion effect of a random strength
Dependencies
Files
tff-1.2.0.jar(1.79 MiB) Primary Download
Details
Licensed CC-BY-NC-4.0
Published a year ago
Updated a year ago