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Version: 1.2.9

Scripted With Packets:
- cancel_packet c2s <packetName>
- cancel_packet s2c <packetName>
- uncancel_packet c2s <packetName>
- uncancel_packet s2c <packetName>

Scripting:
- if hovering_over (ID)
- if dead # will need to remove the original check for entity selection loop
- switch **n
- if item_count #ID
- if item_count holding
- if item_count off_holding
- if item_durability #ID
- if item_durability holding
- if item_durability off_holding
- removed the need to specifically format >,<,>=,<=, etc.. without spaces. (>= 3 is now possible, you wont be required to use >=3 without spaces anymore)
- prevented adding insane amount of whitespaces in script strings

Add:
- command to toggle on or all for all modules
- add more animations to the configuration screens
- add module auto replenish
- add module death particles # i-no-one

Tweaks:
- merge roles owner and dev, give i-no-one and josh (if pr passes) dev broadcasts

Patches:
- fix online configs downtime
- fix online scripts
- fix possible bug with notification toast sound where it throws ConcurrentModificationException
- fix client side particles spawning # i-no-one
- fix reloading custom scripted modules resetting their keybinds
Version: 1.2.8

Scripting:
  - if hunger
  - if jumping

Patches:
  - fix while cmd not working when scheduled under wait cmd
  - fix online scripts and online configs downtime
  - fix hand swing on team detector module # i no one
  - fix auto disconnect players in render distance check # i no one

GUI:
  - new online scripts screen

Add:
  - setting to disable loading screen
  - setting to disable modules from printing in chat
  - mod menu integration and an option to disable it in advanced settings # i no one

Tweaks:
  - tweak the look of clickcrystals notifications
  - delete unused discord link in the invite screen
  - tweaked thelook of clickcrystals home page
Scripts:
  - if module_disabled (module)
  - on damage works on servers now

Tweaks:
  - make input_active inventory work for containers as well
  - overview mode toggle on enable -> redirect to overview screen

Add:
  - script delete button in IDE
  - IDE auto module declaration
  - Credits screen
  - shortcut to hud edit screen
  - new option for each module to disable upon joining a world

Modules:
  - time changer module
  - totem pop scale module

Patch:
  - Custom made module screen top element tooltips
  - Settings screen shortcut element tooltips
Scripts:
  - while (N) (condition) (CCS... args)
  - while_not (N) (condition) (CCS... args)
  - if effect_duration (ID) (N)
  - if effect_amplifier (ID) (N)
  - gui_swap (ID)
  - gui_drop (ID) (N)
  - gui_quickmove (ID)
  - gui_switch (ID)

Tweaks:
  - drop (N)
  - added more key names such as [space, backspace, escape]

Patches:
  - CCS dispatcher tree root

Remove:
  - removed the script_history.log
Scripting:
  - kept old syntax, revolutionized with newer syntax, both optional
  - you can now sort scripts into folders, they will still and up unsorted in game tho
  - scripts can be read through .txt now

Add:
  - Spectator Sight #(by i-no-am)
  - No Armor Render #(by i-no-am)

Features:
  - script commands [print, say, send, notify] now supports THEN chain calls when messages are surrounded with [""]

Patch:
  - gui background shader darkening on version 1.20.2

Project members

ItziSpyder

Owner

Details

Licensed MIT
Published 2 years ago
Updated a month ago