- Split layer configuration into the sections Appearance, Movement, and Conditions.
- Added an option to only render the layer when it is raining.
- Added height offset options to adjust the height of every cloud layer at once.
- Added relative height mode, the clouds stay at a fixed height above the player, and acts like a skybox.
- Clouds can now be rendered at higher render distances, and added an option to remove cloud fog.
- Vertical height culling of cloud layers
- Removed speed limit
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Licensed MIT
Published 2 months ago
Updated 8 days ago