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Changelog
Changes
- CrÃtical: Modified
Openers
NBT save/loading. It works as a list of strings now, to avoid issues with larger UUIDs strings.
NOTE: The old code was left in place to deserialize this NBT key for compatibility reasons. It is recommended to load the chunks containing loot balls already generated to be updated to the new system. This may be removed in the future.
- Removed
perPlayerLootBalls
config. It was redundant and now loot balls can only be opened 1 time per player by default.
NOTE: In single player worlds, loot balls have 1 use by default, and loot balls will be destroyed when used. In multiplayer worlds, the new
ignoreLootBallUses
setting must be changed totrue
so that everyone can claim the loot (see below) or adjust thenaturalLootBallUses
setting to allow more than 1 use in natural loot balls.
- Replaced
ignorePerPlayerLootBallUses
config withignoreLootBallUses
config. Whentrue
, the remaining uses of a loot ball will be ignored (infinite uses), but will still be limited to 1 loot per player. Defaults tofalse
. - Added
randomizeAfterUse
config. Whentrue
, loot balls with an assigned loot table (like the natural ones) will grant random loot to each player. Iffalse
, all players will get the same loot. Defaults totrue
. - Updated the docs.
Fixes
- Fix:
Infinite
NBT tag in loot balls ignoresOpeners
NBT.
Dependencies
Files
lootballs-1.1.4.jar(142.85 KiB) Primary Download
Details
Licensed MIT
Published a year ago
Updated 5 months ago