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Summary:

In the first version, we'd achieved the fishing integration, allowing the player to fish creatures using the customized Old Fishing Rod, Good Fishing Rod and Super Fishing Rod tools!

You can use a datapack system to customize it's recipe, but by default there's a very challenging crafting recipe for each level of the tool.

Behaviour:

At the time, the latest version of the customized fishing rods will act as an additional behavior, that will not prevent player from their usuall fishing. Once the fishing hook is bitten, the player will face a battle with the creature from the water. There's many mathematics involved in calculating the water pool size, biomes, creature level, and creatures possibilities by biome.

Note: The first version is very limited, please update to 0.2.0 ASAP. Any feedback is welcome.

Creatures and Biomes

Fishing Table is now configurable!

Fishing Tables explained The Fishing table is set to work as a JSON, it's keys are biome conditionals provided by both Cobblemon and Minecraft. There's no specific conditions like raining, night or season set.

The creature name should be written in lowercase, as it's written. If the server cannot parse it in a creature, it will throw an error in the server console.

The chances are calculated based on water blocks and fishing rod strength, so depending on the rod, and location, you can find weaker creatures, usually near 0.6 chance limit. Stronger creatures should have near 0.0 chance value, the recommended limit is 0.001, but it's also not recommended to set anything under 0.01, as the chances are probably impossible.

The total weight of the bucket is taken in account.

Think in the example below, for understanding mathematic possibilities, in a bucket with 8 pokémons.

  • Pokémon 1: 0.008 (0.8%)
  • Pokémon 2: 0.01 (1%)
  • Pokémon 3: 0.03 (3%)
  • Pokémon 4: 0.25 (25%)
  • Pokémon 5: 0.1 (10%)
  • Pokémon 6: 0.05 (5%)
  • Pokémon 7: 0.5 (50%)
  • Pokémon 8: 0.4 (40%)
Configuration Files **Server-side only**: After configuration files were generated, look for config/mike_skills/settings.cfg if you want to use this mod in the server-side only, you should disable the custom rods configuration, set useCustomRods=false

allowDefaultDrops: true/false - This option would allow the fishing function to be kept working as it was, with the only change being a pokémon spawning, so you can still fish for items.

startBattleOnFishHooked: This option will forceful start a showdown battle of the fish hooked against the fisher. Depending on the creature, it's was not fishing, but protecting it's biome.

fishingRodStrength: 25  This option is used to calculate the pokémon fishing table and LEVEL, if you're NOT using custom rod settings, this should be set to 50. It's also limited between 25 to 50.

maxWaterCountBonus: 200 This should be written in a range from 100 to 300, it's capped in the code. Note that this also would affect the fishing table possibilities and level.

Crafting Recipes:

All Rods Old Fishing Rod:

Old Fishing Rod

Good Fishing Rod

Super Fishing Rod


Project members

mikeretriever

Owner

Details

Licensed MIT
Published a year ago
Updated 9 months ago