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Spawn Notification
When a Legendary and/or Shiny Pokémon appears, a message is broadcast to all players on the server, ensuring everyone is aware of these rare occurrences. I went overboard with it, and you can do this for any label.
Features
Notifications
A system message alerts all server players when a shiny or legendary Pokémon spawns, providing details about the encounter.
PLA Shiny Sound
The distinctive shiny sound from Pokémon Legends: Arceus is played when a shiny Pokémon spawns or is sent out by a player, adding an exciting audio cue to the rare event.
Config Options
- broadcastShiny: Enable or disable broadcasting messages about shiny Pokémon. Default is
true
. - broadcastCoords: Choose whether to show coordinates in spawn notifications. Default is
true
. - broadcastBiome: Toggle the inclusion of biome information in notifications. Default is
false
. - playShinySound: Enable the PLA shiny sound when a shiny Pokémon spawns. Default is
true
. - playShinySoundPlayer: Decide if the PLA shiny sound should play for player-owned shiny Pokémon. Default is
false
. - announceCrossDimensions: Allows spawn notifications to cross dimension boundaries. If
true
, it will add the dimension name to the notification. Default isfalse
. - broadcastDespawns: Option to broadcast messages when a Pokémon despawns. Default is
false
. This feature is a little buggy. - broadcastRange: Define the range for spawn notifications. A value of
-1
means unlimited. Default is-1
. - playerLimit: Limit the number of players who receive notifications.
-1
indicates no limit. Default is-1
. - labelsForBroadcast: A set of labels for which Pokémon types to broadcast about. Default includes
"legendary"
.
Dependencies
Cobblemon is required to use this mod, available on Modrinth and CurseForge.
Fabric Language Kotlin is also needed, found on Modrinth and CurseForge.
Details
Licensed MIT
Published a year ago
Updated 23 days ago