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Changelog
Latest changes (See all)
- change into default method, so it does not have to be implemented on the entrypoint (b48b6a0)
- make overlay hearts an actual overlay (ef8ae28)
- move api to its own submodule (602166c)
- initial work on support for chilled hearts from Eidolon:Repraised on Forge. - Need some solution for ethereal hearts. They act basically as normal health but have their own icon. Maybe just render them above regular health (but below absorption) or on top of existing health but colored in some way (10a0a64)
- add support for overflowing bars' row counter #20 (ae6a52c)
- use a static instance of ResourceLocation instead of creating one on each render call (5beb582)
- make undergarden a runtime only dependency (c211b06)
- add raised to dependencies (3bb4f55)
- replace unified-publishing with minotaur and curseforgegradle (51b9521)
- backport all features from 1.20.2+ - fixed Farmers Delight's Comfort effect compat - backported Undergarden's Virulence effect compat - backported AppleSkin compat (81f6633)
- move all code into a separate main class in order to avoid ClassNotFoundException when loading on dedicated servers (8fbc661)
- fix color wrapping (29c67fb)
- Fully implements #1 - Farmer's Delight calculates the position of the first heart row from the topmost y position which required a mixin to bypass and always render at the same spot (fb9b8ea)
- Add CurseMaven and Farmer's Delight (7249198)
- fire RenderGuiOverlayEvent.Post after rendering finishes - adds compatibility for mods that draw an overlay over hearts. First part to implement #1 (e7dd15a)
- Pass GuiGraphics to render function for mods to be able to hook into it - should fix #4 (5ffaff7)
- Some cleanup (8d0b752)
- Initial 1.20 changes - Decided to not switch to GuiGraphics for now as in the end it does the same thing (bae76d4)
- Widgets built too early storing null font (bfa3737)
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Licensed MIT
Published 2 years ago
Updated 2 months ago