90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!
Filter versions...
Filter channels...
  • I made this like 2 weeks ago and forgot to upload it
  • Swing through grass is broken for now, will fix it at some point
  • Fixed crash with mannequins
  • Removed console spam because I forgot to remove debugging stuff

Just some fixes here and there, not a whole lot going on.

  • Fixed the inventory swap keybind not working properly and added better sounds to it
  • Fixed the HUD render item pop animation when first being put in the back or belt slot to perfectly match vanilla instead of being whatever jank thing it was before
  • Fixed back/belt item shake not being consistent with really high or low fps
  • Made the enchantment particles follow the back and belt slot renders instead of having a hardcoded position
  • Changed enchantment particle chance config to a float
  • Actually fixed all of the rendering bugs now
  • Actual cape fix but I'm leaving the other one up because it's funny
  • Fix for jiggle being stuttery when large playtime (?)
  • Fix cape model mixin
  • fixed scaling on back and belt slot
  • Update to 1.21.9, no new features
  • Some graphic changes

Tags no can longer override individual json transforms.

Particle change + some code cleanup

  • Fix back slot flip when wearing chestplate/with cape
  • Actually fixed trident culling
  • Lambdynamiclights compat
  • Trident culling fix
  • 3D lanterns on belt
  • Packed optimization

Accepted [1.21.1] Fix vulnerable packets #59


Project members

Hollowed

Owner

Mercury

Member

Details

Licensed ARR
Published a year ago
Updated 11 days ago