Configured Burn Time

Configured Burn Time

Mod

Allows to configure the items fuel time dynamically in a data-driven way

Client and server Game MechanicsManagementUtility

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Configured Burn Time

a.k.a. Configured Burn

Allows to make item burn time data-driven. Change your items' fueling time with a single datapack reload!

Implements a new recipe type: configured_burn:burning_time

Structure:

{
  "type": "configured_burn:burning_time",
  "item": "<item id>",
  "tag": "<tag id>", // Does not take a #
  // Either the item or tag is required, but one can be missing.
  "priority": 0,
  // must be positive or null. Indicates priority over the specified item/tag. Optional, 0 by default.
  "time": 200, // the new fuel time, in server ticks.
  "compat": { // optional element, implements some other mods compat
    "createOverheatTime": 100
    // indicates how long the item would make a Create blaze burner overheat. By default, 0. 
  },
  "conditions": [
    // optional, a collection of stack predicates to be validated
    // in order to apply the specified fuel change at a specific occasion.
    // Warning: due to implementation difficulties, it most often comes irrelevant.
  ]
}

Reference

Here is a small reference sheet of some vanilla item fuel times, so that you may have an idea of what a value evaluates for:

item value (ticks) time (seconds) number of items
#minecraft:boats 1200 60 6
#minecraft:burnable_planks 300 15 1.5
minecraft:coal_block 16000 800 80
minecraft:coal 1600 80 8
minecraft:lava_bucket 20000 1000 100
#minecraft:burnable_logs 300 15 1.5

Implemented mod compatibilities

Create

The recipe supports a compatibility field which allows to define how long should an item make a Create blaze burner overheat.

Warning! As per Create's implementation, any time a blaze burner finished overheating, ensues a time of normal heating that cannot be controlled to this day.


Project members

RecraftorsMC

Owner

Nerjal_Nosk

Developer

Details

Licensed GPL-3.0-or-later
Published 7 months ago
Updated 7 months ago