Conium

Conium

Mod

Conium is a datapack and script framework for modern Minecraft, it provides very diverse features without Java coding, Conium lets you complete your mods only using datapacks.

Game MechanicsLibraryManagementOptimization

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Conium is a datapack and script framework for modern Minecraft, it provides very diverse features without Java coding, Conium lets you complete your mods only using datapacks.

Limits

Environments

Conium need the environments that matched this table:

Requirement Version Installs Notes
Java 21!! Need Only 21 can be use
Minecraft 1.21.3!! Need Only 1.21.3 can be use
Fabric language kotlin 1.12.3+kotlin.2.0.21!! Need Only kotlin 2.0.21 can be use
Fabric API ? Unnecessary Any version is ok
Fluxia 1.0.10!! Unnecessary Built-in contents translator

Implements

Conium is a very new generation framework which it not yet completely done jobs that provides fully datapacks loading and script APIs supports, it can only runs sample for test now.

Data driven

Conium can load items, blocks, and entities dynamically in game running, just writes json file and put into datapacks directory(see details in github home).

Conium currently supporting:

Item components
Conium schema key Bedrock schema impls Notes
tool * Make the item be a tool
attack_damage (tool) minecraft:damage Setting tool damage amount to entities
attack_speed (tool) No impl Setting tool attack speed (the cooldown)
durability (tool) minecraft:durability Setting tool durability
effective_blocks (tool) No impl Setting what blocks can mined by this tool
material (tool) No impl Setting the base data using material
is_weapon (tool) No impl Make different durability consume when used to hit entity or break blocks
effective_blocks (tool) No impl Setting what blocks can mined by this tool
damage_chance (tool) damage_chance (minecraft:durability) Setting the probability of durability consuming
can_destroy_in_creative minecraft:can_destroy_in_creative Setting block breakable in creative mode when holding this item
max_count minecraft:max_stack_size Setting the max item stack count of the item
food minecraft:food Setting the item be a food
can_always_eat (food) can_always_eat (minecraft:food) Setting the food can always eats (no cooldown)
nutrition (food) nutrition (minecraft:food) Setting the nutrition of the food
saturation (food) saturation_modifier (minecraft:food) Setting the saturation of the food
consumable * Setting the item has consumable behaviors
convert_to (consumable) using_converts_to (minecraft:food) Setting the item will convert to other item when used
apply_effects (consumable) No impl Setting the item will give effects to entity when used
rarity minecraft:rarity Setting the rarity of the item
use_action minecraft:use_animation Setting the using action of the item (client animation)
fuel minecraft:fuel Setting the item can be put into furnaces and provides fuel time
glint minecraft:glint Setting the item will glint showing (client display)
armor * Setting the item be a armor and can be wear to the slot
defense (armor) protection (minecraft:wearable) Setting the armor providing how much protection (defense)
slot (armor) slot (minecraft:wearable) Setting the armor can wearing to what slot
knockback_resistance (armor) No impl Setting the armor providing how much knock back resistance
toughness (armor) No impl Setting armor toughness
enchantable (armor) No impl Setting armor enchantable (Not completed)
Block components
Conium schema key Bedrock schema impls Notes
hardness minecraft:destructible_by_mining Setting the hardness of the block
map_color minecraft:map_color Setting the map color of the block (Not completed)
luminance minecraft:light_emission Setting the lighting of the block (like torch or burning furnaces)
collision minecraft:collision_box Setting the collision box of the block
Entity components For entities, supported to defines 'component_groups' in bedrock schema, but unable to switching now.
Conium schema key Bedrock schema impls Notes
dimension minecraft:collision_box Setting the collision box of the entity
pushable minecraft:pushable Setting the entity is can be pushing by other entities or pistons or fluids

Bedrock script APIs

Conium is supporting to bedrock script APIs, you can put typescript(.ts) file into the script directory and Conium could run it automatically.

For documents, see Conium's github home.

Kotlin script APIs

Conium is supporting to kotlin script, you can put kotlin script(.kts) file into the script directory and Conium could run it automatically.

Documents are not done yet.


Project members

cao-awa

Member

Details

Licensed GPL-3.0-only
Published 11 days ago
Updated 14 hours ago