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1.21.1 1.21 1.20.6 1.20.4 1.20.1 1.19.4 1.19.2 1.18.2 1.18.1 1.18 1.17.1 1.17 1.16.5 1.16.4 1.16.3 1.16.2 1.16.1 1.16 No elements found. Consider changing the search query. List is empty.
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[2.5.1] - 12024-12-24
Hotfix fallback chain texture incorrect.
[2.5.0] - 12024-12-24
Reworked logic and rendering of the mod.
Implemented 2 new rendering models: connectiblechains:square
and connectiblechains:plus
Fixes
Fixed bug of randomly broken chains when one end is in an unloaded
chunk. #68
While leading animals, right-clicking with a lead in hand now first tries to attach animals to a
fence. #65
Connecting to existing uses the correct sound. #64
[2.5.0] - 12024-12-24
Reworked logic and rendering of the mod.
Implemented 2 new rendering models: connectiblechains:square
and connectiblechains:plus
Fixes
Fixed bug of randomly broken chains when one end is in an unloaded
chunk. #68
While leading animals, right-clicking with a lead in hand now first tries to attach animals to a
fence. #65
Connecting to existing uses the correct sound. #64
[2.4.2] - 12024-08-15
Fixed pick block bug where you would always get a vanilla chain.
[2.4.1] - 12024-06-14
The mod now uses connectiblechains:catenary_items
tag for allowed items to be used that are not chains.
Leads are now also available to use as catenary.
Fixed bug where custom textures were working on initial launch.
Items now grab the sound of their block variant, if there isn't one, it defaults to chains.
The chain drip function is altered sightly to decrease drip for longer chains.
Added es_mx
translation by courtesy of TheLegendofSaram
Copied language to es_ar
,es_cl
,es_ec
, es_es
, es_uy
, and es_ve
.
If you noticed any mistake due to regional differences in the Spanish language, make an issue or pull request.
Added ru_ru
translation by courtesy of Alexander317
[2.4.0] - 12024-06-06
Reworking Networking again since it changed again.
Increased visibility range, equal to other entities, like chests.
Default max range increased from 7 to 16.
Reworked Tag system to use the fabric-convention-tags-v2
.
Reworked how the mod grabs textures for the knot
and chain
texture.
For every item in the chains
convention tag, we check if JSON files is located at
<mod-id>/models/entity/connectiblechains/<item_id>.json
, see the chain.json
file on GitHub for an example.
If this file is missing, the default locations (what currently happens) are used.
Note: Animated textures do not work.
[2.3.0] - 12024-03-30
Reworked Networking to conform with new standard.
Removed all mixins, as they were no longer needed (I hope).
Added c:bars
tags and allowed chains to be connected to iron bars.
Minecraft version 1.20.4
[2.2.1] - 12023-06-29
Fixed texture bug when having one chain in hand.
[2.2.0] - 12023-04-16
Fix Tooltip Config not Working
Added new text for the tooltip.
Reworked the compatibility to be tag-based.
Using data/c/tags/items/chains.json
we check if an item can be used to make a catenary.
The code then assumes an item
and block
texture for the knot
and catenary
.
This implies that you can make anything a compatible chain, as long as you have textures available.
For modded players, you need to add a data pack where you add tags for the chain items you want added.
[2.1.4] - 12022-11-18
Fix Gold Chain Charm
Added nether_brass_chain
from Architects Palette
Added golden_chain
from Blockus
Added config to remove the tooltip.
[2.1.2] - 12022-09-08
Support for Golden Chain of Dustrial Decor
Crash Fixed with ShowMeYourSkin mod.
[2.1.2] - 12022-09-08
Support for Charm and Mythicmetals Decorations chains.
Added tooltip for supported chains.
Resources file structure changed.
[2.1.1] - 12022-03-26
Updated version specifically for 1.18.2.
[2.1.0] - 12022-03-21
Added
Compatibility API for other mods
New chains for Valley Craft, BetterNether and Better End
Fixed
Sound and animation issues
Drops is creative mode
Not being able to place held chains when not holding a chain item
[2.0.1] - 12022-01-17
Fixed
[2.0.0] - 12022-01-14
Fixed
Fixed Collision doesn't work for mobs #7
Fixed Max Chain Distance only taking effect after restart
Improved collider placement
Fixed left over knots when a chain breaks because it's too long
Improved lang file a little
Sync chain config to client
Replaced chain line renderer fixing many issues
Fixed UV stretching (In some cases the pixels still aren't acute trapezoids but obtuse)
Fixed hard coded texture
Fixed very high poly count
Added adjustable quality setting
Fixed pixel gaps between polygons
Added model caching
Added debug rendering
Improved lighting
Fixed incorrect chain position on first frames after a new connection
[1.2.3] - 12021-10-03
Fixed
Issue of connecting chains twice
Rendering Crash