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  • Fixed "empty chest" bug
  • Fixed typo from nugget to nuggets

  • Changed all CO recipes to use tags for better mod compatibility

  • Added Create and Immersive Engineering crafting compatibility

  • Changed how CO handles armortype. (Now it checks for nonmetallic instead of metallic)

This means it will work by default with any modded armor, and armor pieces can be blacklisted with the forge:nonmetallic tag.

  • Now you can be magnetized by default without having any armor equipped.

  • If you only have non-metallic armor (Leather, Diamond, Turtle shells) equipped, then you won't be magnetized unless the magnetizenonmetallic gamerule is set to true.

  • Removed sound when traveling through a copper conduit

  • Touching the lodestone will magnetize you (or any mob that touches it)

Huge thanks to TEMMIEii#5556 for finding the incompatibility with Create and Immersive Engineering.

  • Increased performance on passcode generation for locks.
  • Fixed bug that doors could only take ownership on one side.
  • Fixed exploit to open locked chests/doors.
  • Minor changes on GUIs
  • Increased overall performance.

  • Decreased file size from 1.78MB to 848kB.

  • Now copper conduits don't need to be full 3x3 towers. Now you can travel through two parallel copper columns.

  • Copper conduits now need to be at least 2 blocks high to be able to travel through them.

  • Walking a coppered lodestone block will automatically magnetize you (if you are wearing metallic armor).

  • Doors and trapdoors can now be locked. (Doors work the same way as double chests)

  • Added two new gamerules which are experimental and should not be changed. (magnetizeNonMetallic and enableHorizontalMagneticTravel)

More changes on magnetic travel are coming soon (Including horizontal traveling!)

  • Fixed some bugs involving item drops.

  • Fixed incompatibility with the Create mod.

  • Changed the copper button's recipe from using one block of copper to a stone button + copper ingot.

Updates on ports:

  • 1.19 is being developed.

  • Fabric port was paused but not cancelled, will come out after the 1.19 port.

  • Now the copper wire can be placed like scaffolding blocks, by right clicking on the bottom wire.
  • Fixed Locksmith table top texture being inverted
  • Decreased slightly ram usage by switching datatypes

Project members

ElocinDev

Owner

LunaPixelStudios

Studio

Details

Licensed Custom
Published 3 years ago
Updated 2 years ago