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Create : Contraption Creatures

this mod aims to add Create based Villager Jobs & Trades and Mechanical themed Mobs to further enhance the steampunk experience.

Features

Villager Jobs

    - Mechanic : Trade Andesite Age Stuff
    - Plumber : Trade Copper stuff
    - Locomotive Worker : Trade Train Centric Stuff

Roaming Automaton

    - Gatherers [Neutral, Resource Hunters]
        - Driller : can be found in caves
        - Cutter : can be found in forests
        - Porter : anywhere in the overworld
    - Rogues [Night Time Hostiles]
        - Gear Bug : eats blocks, changes into other mobs if eaten enough
            - Diver : Deep Sea Collector
            - Knight : Warden Killer
            - Dummy : Broken Test Subject
            - Marrow : Wither Skeleton Deterrent

Mechanical Equipment

- Gun
  - Pea Shooter, uses Wheat Seeds, Quick fire low damage Pistol
  - Melon Lobber, Uses Melons, either Heal or Highly damaging Melon Launcher
  - Igniter, Uses Blaze Rods, Burst Fire Flame Shotgun
- Utility
  - Channeler, Uses Glow Berries, Multi Purpose Tool that uses light and lenses

QnA

  • can you make a version for latest version?
    • if Create Fabric is prominent there, then il eventually do it
  • why does the loot drop seems to easy?
    • its intended for people like myself who dont like going on long mining sessions just for the basic stuff. mobs are there just to balance it out.
  • why the slow updates?
    • time constraints mainly.
  • why does it seem incomplete?
    • because it is. im building it up as i go along on learning how to do modding.
  • Can i use this for my Modpack?
    • Sure why not, just give a headsup. very curious what combos this mod has with others.
  • May I suggest something?

Acknowledgement

wait this looks like..

yes...this mod is basically a Fabric Alternative to;

my goal for this mod is to use the same execution but not the same designs.

its kinda odd that this kind of mod doesnt already exist for the fabric loader whilst the forge versions are being utilized in most modpacks. thus why i made this.

What the difference?

  • Profession Workstations are custom blocks
  • Profession Outfits are custom
  • Trades are the same (for now, il adjust as needed)
  • Mob concepts arent original, but highly rework in visual design and function
  • Guns are uniquely design to be functionally different from one another

License

This is available under the MIT license.


Project members

AzulConspirator

Member

Details

Licensed MIT
Published 7 months ago
Updated 6 months ago