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Fixed zinc_component not working, which caused Zinc recipes to break

1.0.5.1

  • Made the Makeshift Trident throwable, but made it incredibly weak and fragile
  • Removed component tags for compat mods and instead built them directly into the mod, this will remove the console errors and also make adding additional compat easier!
  • Reworked how parts of the code work to incorporate this change
  • Fixed mods.toml not using the right version
  • Let me know if you have any suggestions for compat on the github page!

1.0.5

  • Added Makeshift Tridents to make early game tridents easier to obtain
  • Fixed Heavy Metal Diet not working
  • Reworked Brass Trident renderer to now shake when it's about to let go, as well as attaching an actual rope to it, no more particle trail!
  • The Brass Trident's clicking pitch is now changed based on how close it is to releasing

Fixed buttons not having a recipe

  • Added Twilight Forest support
  • Fixed an issue that was breaking tags and recipes!
  • Fixed .png.mcmetas having a extra non-existent frame
  • Updated logo
  • Updated to latest version of Create

Fixed a typo that caused ingot casts to make blocks :sobbing:

Implemented Cracker's Lib (Natively, you don't need to install anything extra) to make adding configs easier,

New configs:

  • Disable Tridents [Disables Trident functionality and removes them from the Creative Tab, Doesn't remove their recipes]
  • Disable System Outs [Disables Sysouts added by the mod that announces recipes and blacklisted items]

Fixed up recipes: The old ingot and nugget items have been removed as they were redundant, and now are based on if a compatible mod is present, less inventory clutter!

Added transitional items for casting tools, Fixed and improved sequenced assembly for tool casting

Initial Modrinth Release


Project members

WONazareth

Owner

nonamecrackers2

Member

Details

Licensed ARR
Published 5 months ago
Updated 10 days ago