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Create Sifting
A simple sifter for the amazing create mod. This mod it's meant to be used in modpacks. Only contains very basic ore recipes.
Heavily inspired on ex nihilo sieve.
23/09/2023 Update
- Brass sifter
- Advanced mesh, works only with the brass sifter
- Crushed end stone. No recipes just an utility block for modpacks.
- Dust. No recipes just an utility block for modpacks.
- Nerfed all included recipes.
- Changed sifting animation.
Brass Sifter
High
redstone disables processing- Filters for allow or deny outputs.
- 8x processing per cycle, configurable.
- Bigger output capaticy, configurable.
Configs
- (Common) Strees impact.
- (Common) Minimum Speed.
- (Common) Output inventory capacity
- (Client) Render in progress block
Meshes
Works with the sifter or in hand (like create sandpaper)
- Tiers: String, Andesite, Zinc, Brass
- When in hand it sifts the block in the off-hand.
Sifter
Automated sifting. Based on the Millstone block works more or less in the same way. You can toss items on top or feed it with any item automated way (hoppers, funnels, chute...)
- Right Click with a mesh to add it.
- Recipes can have a mesh, but it's not required.
Waterlogged feature (optional)
- Sifters can be waterlogged to get different output.
- In hand meshes act as waterlogged when the player is in a LiquidBlock
Minimum Speed feature (optional)
- Recipes can have custom speed requeriments
Sifting recipes
- Put the mesh and the siftable block in the
ingredients
, in any order. results
is a list of items- Default
processingTime
is 200. You can override this value in the recipe. - Default
waterlogged
isfalse
. You can override this value in the recipe. - Default
minimumSpeed
is1.0
You can override this value in the recipe. In RPM asfloat
. Maximum allowed value is254.0
Example:
{
"type": "createsifter:sifting",
"ingredients": [
{
"item": "createsifter:andesite_mesh"
},
{
"item": "minecraft:gravel"
}
],
"results": [
{
"item": "create:copper_nugget",
"chance": 0.1
},
{
"item": "create:zinc_nugget",
"chance": 0.1
},
{
"item": "minecraft:iron_nugget",
"chance": 0.05
},
{
"item": "minecraft:gold_nugget",
"chance": 0.15
},
{
"item": "minecraft:coal",
"chance": 0.1
},
{
"item": "minecraft:flint",
"chance": 0.1
}
],
"processingTime": 500
}
Waterlogged Example:
{
"type": "createsifter:sifting",
"ingredients": [
{
"item": "createsifter:string_mesh"
},
{
"item": "minecraft:dirt"
}
],
"results": [
{
"item": "minecraft:kelp",
"chance": 0.1
}
],
"processingTime": 500,
"waterlogged": true
}
Minimum Speed example
{
"type": "createsifter:sifting",
"ingredients": [
{
"item": "createsifter:andesite_mesh"
},
{
"item": "minecraft:gravel"
}
],
"results": [
{
"item": "create:copper_nugget",
"chance": 0.1
},
{
"item": "create:zinc_nugget",
"chance": 0.1
},
{
"item": "minecraft:iron_nugget",
"chance": 0.05
},
{
"item": "minecraft:gold_nugget",
"chance": 0.15
},
{
"item": "minecraft:coal",
"chance": 0.1
},
{
"item": "minecraft:flint",
"chance": 0.1
}
],
"processingTime": 500,
"minimumSpeed": 64.0
}
Thanks to the Creators of Create.
Code inspiration from Create Craft & Additions and the Create mod itself.
KubeJS 5 integration:
- For minecraft
1.18.2
Adding recipes (server script)
// event.recipes.createsifterSifting(output[], input[])
// Optional .waterlogged() .processingTime(int time)
// Basic Example
event.recipes.createsifterSifting([Item.of('minecraft:clay').withChance(0.5),Item.of('minecraft:redstone').withChance(0.1).toJson()], ['minecraft:sand','createsifter:string_mesh'])
//Waterlogged example
event.recipes.createsifterSifting([Item.of('minecraft:clay').withChance(0.5)], ['minecraft:sand','createsifter:string_mesh']).waterlogged()
Adding custom meshes (startup script)
event.create('example_mesh','createsifter:mesh').displayName('Example mesh')
KubeJS 6.1 integration (tested with 1902.6.1-build.300
version)
- For minecraft
1.19.2
- KubeJS 6.1 is in a very active development phase. Breaking changes may happen... be patient plz. I'll try to keep up with updates.
Adding recipes (server script)
// event.recipes.createsifterSifting(output[], input[])
// Optional .waterlogged() .processingTime(int time) .minimumSpeed(float speed)
// Basic Example
event.recipes.createsifterSifting([Item.of('minecraft:clay').withChance(0.5),Item.of('minecraft:redstone').withChance(0.1)], ['minecraft:sand','createsifter:string_mesh'])
// Waterlogged example
event.recipes.createsifterSifting([Item.of('minecraft:clay').withChance(0.5)], ['minecraft:sand','createsifter:string_mesh']).waterlogged()
// Minimum Speed Example
event.recipes.createsifterSifting([Item.of('minecraft:redstone_block').withChance(0.5),Item.of('minecraft:redstone').withChance(0.1)], ['minecraft:sand','createsifter:string_mesh']).minimumSpeed(64)
// Custom mesh example. Custom mesh ID comes from the Startup Script
event.recipes.createsifterSifting([Item.of('minecraft:glowstone_dust').withChance(0.5),Item.of('minecraft:redstone').withChance(0.1)], ['minecraft:sand','kubejs:example_mesh'])
Adding custom meshes (startup script)
event.create('example_mesh','createsifter:mesh').displayName('Example Mesh').parentModel("createsifter:block/meshes/mesh").texture("mesh","kubejs:item/example_mesh").texture("frame","kubejs:block/example_mesh_frame");
CraftTweaker Integration (1.19.2)
import mods.createsifter.SiftingManager;
//addRecipe(String id, ProcessingOutput[] results, Ingredients[] input, int processingTime, boolean waterlogged, float minimumSpeed)
<recipetype:createsifter:sifting>.addRecipe("test_1",
[<item:minecraft:glowstone_dust> % 10,
<item:minecraft:gunpowder> % 50,
<item:create:cinder_flour> % 75],
[<item:minecraft:netherrack>,<item:createsifter:andesite_mesh>]
, 300, false, 1);
Links
Details
Licensed MIT
Published 2 years ago
Updated 16 days ago