Create

Create

Mod

Aesthetic Technology that empowers the Player

Client and server DecorationTechnologyUtility

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  • Fixed an issue with the flywheel version dependency introduced by Patch G

Changes

1.20.1:

  • Fixed Creative Tab randomly missing items when addons are installed (IThundxr)
  • Layered ore stones now generate with more shape variation (KdotJPG)
  • Conductor hat positioning is now data driven and can now be introduced and customised by other mods (GizmoTheMoonPig)
  • Remove outdated and erroring compatibility recipes for other mods
  • Added back the "Item Group" attribute filter option (HateMeLikeAPro)
  • Fixed potato cannon not dropping xp and not applying enchantments correctly (Blazified)
  • Added block tag for blocks supposed to be treated like mangrove roots by a Mechanical Saw (jodlodi)
  • Fixed Honey Buckets & Chocolate Buckets not showing up in creative tabs (IThundxr)
  • Fixed Display links not writing to signs (HDR)
  • Fixed Schematic preview not disappearing when item is taken out of the hotbar (IThundxr)
  • Fixed hidden and invalid items being added to the creative mode search tab

1.19 and above:

  • Community-submitted compatibility recipes for "Good Ending", "Forbidden Arcanus", "Quark" (attackeight)
  • Fixed powered display link not lighting up its indicator

1.18 and above:

  • New and updated translations from CrowdIn
  • Fixed Elevator cabins loading in at y=0 instead of their previous location
  • Fixed schematic renderers not correctly being invalidated on resource reloads (IThundxr)
  • Fixed Tiled Glass not requiring Silk Touch to harvest (kkempfer)
  • Item and fluid storage on contraptions is now sorted from bottom to top (Moon-404)
  • Item Vaults and Fluid Tanks will now try to remain in the same grouping after being assembled and disassembled by a contraption
  • Fixed modded signs getting wiped when moved by contraption or printed in a schematic
  • Added schematic compatibility for the mod "framed blocks"
  • Fixed redstone-locked smart chutes scanning inventories for extractable items
  • Fixed some Display Link integrations updating even while the link is redstone-locked
  • Seated Players now sync their camera rotation to the movement of the contraption (opt-out via config)
  • Mechanical Rollers can no longer destroy end portal blocks (yoshiquest)
  • Fixed Schematic position editor opening both on player and host player instance during LAN games
  • Fixed Automated Brewing integration for some of the potions of other mods (VoidLeech)
  • Fixed Deployers placing blocks too close to themselves in some cases
  • Fixed CC:Tweaked train schedule integration (AstralJaeger)
  • Added support for TFC wood types on water wheels (Xelbayria)
  • Added config for allowing stabilised bearing contraptions for non-rotating contraptions (cshcrafter)
  • Improved handling of custom basin blocks for addons
  • Schematicannons no longer consume additional gunpowder items until the previous item is depleted
  • Condensed Schematicannon fuel config to a single shots-per-gunpowder value
  • Schematicannons can now take gunpowder from adjacent inventories if necessary
  • Fixed a typo in the ponder scene about mechanical bearings
  • Fixed crash when bracketed blocks are assigned arbitrary blocks via command (IThundxr)
  • Fixed moss carpet not assembling to contraptions correctly (IThundxr)
  • Fixed train acceleration edge case at low speed settings
  • Reactivate Dynamic Trees Compatibility
  • Fixed incorrect normals on Flywheel model
  • Fixed incorrect normals on Crushing Wheel model
  • Fixed Vertical belts accepting inserted items from hoppers and such
  • Mechanical Arms no longer pretend to be able to extract from crushing wheels (insert only) (IThundxr)
  • Minor performance tweaks throughout the codebase (Qther)
  • Fixed Potion buckets from Tinkers Construct not interacting correctly with drains and spouts
  • Fixed step sounds no longer playing on moving contraptions (IThundxr)
  • Fixed basin inventory pretending to accept full stacks when empty
  • Fixed basin spout outputs getting voided when targeting another basin
  • Fixed basin spout outputs not working when targeting a basin with a recipe filter
  • Fixed crash with JEI when a modded crafting recipe has an inconsistent ingredient list
  • Fixed concurrency issues with the registration of stress impact values for addons (ByThePowerOfScience)
  • Partially filled water cauldrons can no longer be drained by fluid pipes
  • Fixed andesite funnels dropping full stacks when used in a moving contraption (cshcrafter)
  • Backtanks now properly keep track of item capability data in their placed block (WARNING: Backtanks placed in world during updating will lose enchantments!)
  • Backtanks no longer ask for an unobtainable item when placed with a Schematicannon
  • Goggles function in any curio slot (when tagged accordingly through pack customisation) (littlej541)
  • Threshold Switch now properly reads storage contents from SophisticatedStorage and FunctionalStorage
  • Performance improvements for item rendering on belts and co. (drouarb)
  • Encasing blocks now plays a placing sound (NotSoEpic)
  • Change from item to tag ingredients in sturdy sheet recipe (attackeight)
  • Glue entities no longer run entity ticks (IThundxr)
  • Fixed inconsitent positioning and rotation of stabilised bearing contraptions (techno-sam)
  • Fence Gates can now be interacted with on moving contraptions (attackeight)
  • Added Gilded Blackstone Crushing (attackeight)
  • Fixed removal via wrench not respecting chunk protection (attackeight)
  • Lava diving with the backtank now works together with other fire-proof armor items (attackeight)
  • Fixed blocks in debug world type not loading correctly (IThundxr)
  • Fixed warped and crimson water wheels catching fire (IThundxr)
  • Fixed filters on match-data not matching data (VoidLeech)
  • Ponder key can now be re-bound (attackeight)
  • "_manual_only" recipe name suffix now also works for Deploying and Smelting recipes (attackeight)
  • Fixed Schematicannon requesting tall grass and fern blocks (IThundxr)
  • Fixed Schematicannon requirement for farmers delight rich soil (IThundxr)
  • Respect 'eternal' modifier from Forbidden and Arcanus in Deployer Recipes (attackeight)
  • Fixed copycat step placement assist
  • Fixed changing bogey styles not updating the block properly (IThundxr)
  • Tracks can now be placed over flowers (IThundxr)
  • Funnels inserting into vaults no longer poll the inventory until it changes (Jensen)
  • Added a compacting recipe for ice (attackeight)
  • Community-submitted compatibility recipes for "IC2", "Oreganized", "Galosphere", "HexCasting", "The Vault", "Nether's Exoticism", "Elementary Ores", "Infernal Expansion", "Ice and Fire Dragons", "Ex Nihilo: Sequentia", "Regions Unexplored", "The Aether", "Haunted Harvest", "Vampirism", "Environmental" (attackeight)
  • Sugar cane no longer causes adjacent trees to be cut by mechanical saws (NerdsOfAFeather)
  • Addons can now change the displayed icon in goggle overlay tooltips
  • Fixed creepers getting angry at deployers again (IThundxr)
  • Vertical Gearboxes can now be crafted directly (attackeight)
  • Fixed value name collision in schematic configs (IThundxr)
  • Mechanical roller now accounts for custom tracks from addons (IThundxr)
  • Fixed issues with the goggle tooltip due to incompatibility with other mods affecting tooltip formatting
  • Added sounds for the Spout (Starlotte)
  • Added sounds for the Clipboard GUI (Starlotte)
  • Fixed chromatic compound (legacy feature) not working with new world height (IThundxr)
  • Addressed various memory leaks (homok43)
  • Fixed an inconsistent range difference of the Hose Pulley modes (drwoops)
  • Fixed assembly-mode train stations placing a new block when previously removed (cakeGit)
  • Fixed various item duplication bugs
  • Make automated brewing of modded potions use the same fluid amount as vanilla recipes (VoidLeech)
  • "A New Gauge" Advancement now triggers for any track item tagged create:tracks (IThundxr)
  • Fixed Schematic previews resetting position when switching to other schematics in hotbar (cakeGit)
  • Fixed Deployers placing rails using a schematic not triggering advancements (cakeGit)
  • Fixed Display Boards updating instantly only at 256rpm Clockwise, not CCW
  • Fixed Pulley ropes able to break unbreakable blocks
  • Fixed Create's Copper Block Registries concealing error reports in unrelated crashes
  • Glass Panes can no longer be placed into copycat panels (use glass blocks instead)
  • Fixed incorrect range documented in the redstone link ponder scene
  • Fixed Create menu button disappearing after switching languages
  • Fixed Depot accepting item stacks with invalid amounts
  • Fixed filter slots containing enchantment and attribute data of filter items

Changes

  • 1.20: Fixed crash on launch when Optifine is installed
  • Fixed pipe-based cobblestone generation not working correctly
  • Fixed vertical threshold switches and smart observers outputting redstone signal from incorrect sides
  • Added #create:blaze_burner_capturable entity type tag
  • Misc. blocks tagged as #create:wrenchable can no longer be picked up with a wrench unless the player is sneaking
  • Fixed Analog Levers not rendering their redstone indicator
  • Fixed Schematics failing to load when containing items with sensitive nbt
  • Fixed Turntable handler causing a crash during world shutdown
  • Fixed items in some locations no longer getting processed by fans since previous patch
  • Fixed smart observer using wrong bottom texture
  • Fixed stretched textures on stress- and speedometers' block models
  • Toolbox hotbar slot sprites now use the revised brass palette from 0.5.1
  • Added /create debuginfo command (TropheusJ)
  • New localisation updates from Crowdin
  • Implemented various performance measures
    • Contents of a filter are no longer read from item nbt each time a stack is tested
    • MovementContext for contraption actors now caches the filter from their corresponding BlockEntity
    • Trains check their distance before running full collision tests
    • Trains can no longer collide when on separate track networks
    • Optimised train navigation and pathfinding (Timo van Veen)
  • Addons can now more easily register custom fan processing types
  • Added tags to allow controlling which blocks and fluids act as catalysts for certain fan processing types
  • Fixed unlit campfires providing boiler heat
  • Fixed crash when applying trapdoors to copycat panels
  • Added tag to prevent specific vanilla recipe types from integrating with create
  • Rollers no longer break blocks adjacent to blocks tagged #minecraft:portals
  • Added safety checks for active rollers passing through a portal
  • Fixed rollers in fill mode consuming blocks from a train without placing any
  • Changed lava diving advancement from hidden to challenge, as it is an actual intended player ability since 0.5.1
  • Changed title of speed controller advancement
  • Funnels, Chutes and other Create components should now perform a little better when used with large vaults
  • Added support of other packet size optimisation mods: connectivity and Packet Fixer (KostromDan)
  • Spectators can no longer interact with Super Glue and Valve Handles (attackeight)
  • Fixed Elevator Contraptions sometimes powering multiple contacts upon arrival (laxadeR)
  • Fixed Deployers not able to interact with blocks using block-like items (NovaStarter)
  • Integrate new modded wood types with create: Environmental, Atmospheric, Infernal Expansion, Good Ending, Biome Makeover (Tempystral)
  • Addons can now specify custom behaviour when pipe fluids collide (Notenoughmail)
  • Localisation updates from CrowdIn
  • 1.19, 1.20: Trains can now travel to the Aether
  • 1.20: Fixed some blocks incorrectly treated as non solid
  • 1.20: Fixed crash when other mods query creative tabs server side
  • 1.20: Integrate new vanilla wood types with create (attackeight)
  • 1.20 (Flywheel): Fixed compatibility with Starlight
  • 1.20 (Flywheel): Fixed compatibility with Embeddium

Create 0.5.1d

  • Fixed crash when colliding with mechanical belts on recent forge versions

Create 0.5.1c

Changes

  • Now using Flywheel 0.6.9
  • New translations from Crowdin
  • Added the entity type tag #create:ignore_seat
  • Added a config option to prevent hostile mobs from getting picked up by seats
  • Potato cannons can no longer plant crops on the side of farmland
  • Fixed Mechanical rollers consuming filter items despite not supporting them
  • Fixed brass tunnels not refunding previous filter items when changed
  • Fixed catalyst ingredients getting consumed in the basin
  • Fixed Smart observers not activated by funnels when facing up or down
  • Fixed custom sequenced assembly recipes conflicting when starting with a filling step
  • Fixed item slots of powered and unpowered redstone link models not matching in size
  • Fixed custom fluids not rendering fog underwater
  • Fixed improved diving helmet vision applied without it being equipped
  • Fixed incompatibility with Supplementaries
  • Fixed wood cutting recipe compatibility for Hexcasting (AndreAugustoAAQ)
  • Updates to the Bogey API (rabbitminers)
  • Separated config options for placing fluid blocks with Create (attackeight)
  • Optimisations to some of Create's vector math shortcuts (Timo van Veen)
  • Addons can now register backtank-esque air sources placed in any armor and curios slots (Michael C)
  • Addressed a number of memory leaks and server crashes

Create 0.5.1b

Changes

  • Fixed Elevator Contraption misalignment with their contacts after switching target floor mid-travel
  • Fixed crash when placing a clipboard into replaceable blocks mid-air
  • Fixed funnel flaps being offset to the side when flywheel is disabled
  • Fixed dyed valve handle using incorrect block particle textures
  • Fixed copycat blocks able to take on invalid materials through the use of data commands
  • Copycat blocks no longer retain nbt contents of their contained material's item when loaded from a schematic
  • Fixed pipe connector attachments missing textures on some orientations
  • Players can now sneak-pick to receive the copycat block itself, rather than its applied material
  • Fixed value input screen not closing correctly when 'use' keybind is not on its default setting
  • Deployers no longer fail to activate bearings and other components with value input slots
  • Fixed an incompatibility between legacy copper pack and xycraft override
  • Fixed netherite diving suit not protecting from fire damage when Quark is installed
  • Attempt to fix lighting issues with elevator contacts
  • Schematic and Quill no longer displays the full directory path in its confirmation message
  • Fixed z-fighting on metal bars models
  • Waterlogged belts and depots now wash contained items when targeted by a fan
  • Fixed jump strength of lava diving suit in shallow lava
  • Fixed crash when cycling bogey types on a server
  • Fixed custom metal bars not able to be mined with a pickaxe
  • Contraption mounted storage no longer interacts with modded ender chests (it didn't work correctly)
  • Gui inputs no longer play more than one click when scrolled on very quickly
  • Fixed Schematics loading with a snowy grass block when their lowest layer contained snow blocks
  • Fixed Mechanical Rollers placing blocks into the train tracks when paving steep slopes
  • Netherite backtank now depletes air in lava even when the players head is not fully submerged
  • Fixed "Any" amount in filters' value settings screen not using a translatable lang entry
  • Smart Chutes no longer prevent chests from opening under them
  • Fixed some typos in ponder scenes
  • Localisation Updates from Crowdin

Create 0.5.1

Additions

  • Netherite Backtank
  • Netherite Diving Helmet and Boots
  • Contraption Controls
  • Elevator Pulley
  • Copycat Panels and Copycat Steps
  • Block of Andesite Alloy
  • Block of Industrial Iron
  • Block of Experience
  • Large Water Wheel
  • Mechanical Roller
  • Andesite, Brass and Copper Doors
  • Andesite, Brass and Copper Bars
  • Andesite, Brass and Copper Scaffolding
  • Clipboard
  • Mangrove Windows (1.19)

Changes

  • Flywheel is now included in the Create jar (1.18)
  • Overhauled models and textures of Andesite & Brass components (Kryppers)
  • Reworked textures of coloured blocks such as seats and sails (dani)
  • New filter sprites (vectorwing)
  • Valve handles can now be used to precisely turn mechanical bearings by a set angle
  • Pulley ropes are now climbable
  • Lowered hitbox of seats for improved traversability inside contraptions
  • Improved safety for players standing on vertically moving contraptions
  • Pulley contraptions will now make an effort to place remote players at y values sensible to the client
  • Fixed seated entities on rotating contraptions not rendering at the correct location
  • Deployers no longer fail to activate in chunks claimed or protected by the player that placed them
  • Fixed couplings, schematics and in-world overlays not rendering correctly at coordinates far from the origin
  • Fixed Bearings, Pistons, Pulleys and Gantries powered by a Sequenced Gearshift not moving precisely to its instructions at high speeds
  • Minecart contraptions no longer visually jump to a location when stalled
  • Mechanical bearings now snap to a rounded angle when stopped
  • Contraption storage now accepts more chests and barrels from other mods
  • Players can now open chests and barrels on assembled contraptions
  • Mechanical Pumps no longer reverse direction based on kinetic input
  • Fixed pipe connections pulling fluids with half the speed compared to a directly attached pump
  • Substantially increased speed of visual flow propagation inside pipe networks
  • Portable storage interfaces now stall for longer after an exchange has happened, and shorter otherwise
  • Single train track blocks with slopes connected on either side will angle themselves to create a smoother ascend across both
  • Multiple pulleys can now attach to contraptions in a synchronised group
  • Display Boards now update text instantaneously at high input rpm
  • Diving helmets now always grant aqua affinity
  • Diving helmets can no longer be enchanted with aqua affinity
  • Water wheel fins are no longer directional
  • Water wheels now only have one speed level
  • Water wheels can now take the appearance of any reasonably implemented wood type
  • Added sided door control options to elevator contact and train station UI
  • Liquid can no longer spread perpendicularly on top of water wheels
  • Overhauled UX of scroll values and item filtering
  • Filtered item extraction can now be configured to pull "up to x items" per operation
  • Connected textures now use and apply the getAppearance() standard by Forge, allowing them to connect across other mods' facades, etc. (1.19)
  • Boiler status now highlights information about water flow when insufficient
  • The majority of in-world options no longer require a wrench
  • Fixed fluid container items getting returned twice in basin processing (1.19)
  • Chutes can now be encased in Industrial Iron Blocks
  • Chutes are now less prone to resetting shape when moved or rotated
  • Moved metal block variants to Building Blocks tab
  • Changed stonecutting ingredient of metal block variants from sheet to ingot
  • Base stone blocks can now be stonecut back from their cut variants
  • Fixed track placement allowing an s-bend between two sloped track pieces in specific arrangements
  • Fixed funnels losing filters when changing between types
  • New randomised textures for natural palette stone types (Kryppers)
  • Readjusted palette stone generation to use taller layers
  • World generation now places fewer stone type veins by default
  • Fixed lava fans voiding items that have smoking & smelting recipes with different outputs
  • Filter items now filter for their own item type if left empty
  • Valve handles no longer create stress config entries for each dyed variant
  • Place near initial angle mode on bearings now has a smaller interval considered 'near'
  • Players can now take items from saws via right-click
  • Item Drains now accept dropped items as input
  • Train track placement overlay now explicitly mentions the ctrl key
  • Fixed Mechanical Saws not rendering as animated when using rubidium
  • Fixed a ui element of the Station Screen rendering behind the background
  • Belts printed instantly or via cannon now retain the correct type of casing
  • Scheduled trains no longer slow down for slight ascends/descents on a straight track
  • Fixed saplings and other non-collidables sticking to chassis or super glue
  • Encased Fluid Pipes no longer z-fight on open pipe faces
  • Valve handles now turn twice as quickly
  • Bearings no longer have the angle-indicating nook on their block
  • Depot hitbox is now a simple cuboid
  • Fixed belts encased with andesite briefly showing brass textures
  • Fixed Filters and Attribute Filters not stacking with unmodified, equivalent stacks
  • Fixed Attribute Filters saving the name tag preview item in their data
  • Filters and Schedules can now be reset via crafting
  • Renamed Sails to Windmill Sails
  • Crushing gold ore now yields more experience nuggets
  • Fixed valve pipes sometimes not rotating their indicator fully
  • Horizontal, encased belts now render a support structure when solid blocks are above them
  • Added placement assist for mechanical drills, saws and deployers
  • Mechanical Belts can now be waterlogged
  • Depots and Ejectors can now be Waterlogged
  • Chutes and Funnels can now be Waterlogged
  • Fixed upright mechanical saws only able to be oriented in two directions
  • Deployers now have their filter slot on the side of the block
  • Deployers can now be rotated by wrenching them near the edge of the front face
  • Deployers now set filters on blocks only by targeting any location on a correct side
  • Fixed Schematics loaded for deployer printing not rotating block entity contents
  • Added tripwire to #movable_empty_collider
  • Renamed Stockpile Switch to Threshold Switch
  • Renamed Content Observer to Smart Observer
  • Smart observer and threshold switch can now be oriented to face blocks above or below them
  • Smart observer will now also emit redstone when the block in front of it matches its filter
  • Fixed non-vanilla signs not accepted as valid display targets
  • Brass tunnels with no distribution behaviour no longer show the mode switcher
  • Used more contrasting colours for diode and tunnel value inputs
  • Fixed crash when hose pulley cannot find reference fluid for infinite draining
  • Clipboards can now be used to transfer settings between blocks
  • Clipboards can now be used to manually write to Display Boards and Nixie Tubes
  • Clipboards can now be used as Material Checklists in the Schematicannon
  • Fixed and edited existing tooltips and ponder scenes to include behavioural changes in 0.5.1
  • New ponder scenes for Smart Observer, Threshold Switch, Elevator Pulley, Contraption Controls and Mechanical Rollers
  • Fixed ponder overlay text rendering with wonky pixels
  • Added a ponder category for recently added/changed blocks
  • Renamed Filter to List Filter
  • Deployers can now apply filters to a Redstone link with less required precision
  • Bezier track segments now render with a slight angle to reduce z-fighting
  • Fixed offset shaft rotation on encased large cogwheels
  • Fixed Smart Fluid Pipe not dropping filter when broken
  • Placards and Creative Crates will no longer hold on to special nbt content (except potion data, damage, enchants) of the contained item when imported via Schematicannon
  • Schematicannons can no longer print mobs
  • Fixed item frames not requiring an exact nbt match for printed contents
  • Players can now sneak while using exp nuggets to only consume one item at a time
  • Major internal restructuring of java packages
  • Minecart contraption items can no longer be placed in container items like toolboxes or shulkers (configurable)
  • Implemented ComputerCraft interaction for Speed Controllers, Display Links, Speedometers, Stressometers, Sequenced Gearshifts and Train Stations (caelwarner)
  • Hand crank no longer drains hunger when using the extendo grip (Xstoudi)
  • Fixed Encased Chain Drives not reacting to block rotation and mirroring correctly
  • Open Ended Pipes now correctly handle Builder's Tea (NerdsOfAFeather)
  • Added Config entry for brass tunnel distribution cooldown (Walle123)
  • API for custom bogey & track types (Rabbitminers, techno-sam)
  • Fixed server crash caused by Gantry Contraptions assembling (Lucasmellof)
  • Fix "Lighter than air" fluids displayed incorrectly in spouts (cakeGit)
  • Added rotate and mirror methods to Fluid Pipes (xieve)
  • Chocolate & Honey fluid fog distance is now configurable (radimous)
  • Added a TrackGraph merge event (DaComputerNerd717)
  • Fixed players dismounting when trains get assembled (Equinoxxe)
  • Added GameTests (TropheusJ)
  • Added armor tags (NerdsOfAFeather)
  • Major updates now release as patch A

Project members

simibubi

Owner

Details

Licensed MIT
Published 2 years ago
Updated 17 days ago