Creo API

Creo API

Mod

A multi-purpose api for Minecraft mod and datapack development.

Client and server Game MechanicsLibraryUtilityWorld Generation

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Why should you use Creo API?

Creo API addresses three main issues not typically covered by other library mods.

  • De-centralization of features, resulting in unnecessary similar or duplicated code from different mods.
  • Tedious aspects of development that take time away from implementing fun, unique features.
  • Expanding the powerful, yet lacking, worldgen & datapack system.

What's included in Creo API?

Here is a list of features implemented:

  • Over 50 new Block, Item, Entity Type, Enchantment, & Biome tags
  • Expanded version of BlockSettings & ItemSettings for easy modification

Vanilla is phasing these out in favor of the components system in 1.20.5+

  • Utilities to edit vanilla blocks, items, & entity types
  • Various Feature/Structure Placement, Density Functions, Placers, & Surface Rules to assist in worldgen
  • FastNoise implementation
  • Entity Attributes such as Block Place/Break Cooldown, Max Air, Climbing Speed, etc
  • POI State & Block Entity Injection
  • Customizable Entity-Block collision interactions
  • Customizable Enchantment Targets
  • Extensions to Blocks & Items for further customizability
  • Even more small features
  • And more to come!

Creo API targets both modders & datapack creators, aiming to provide both with useful features.

In order to optionally reduce file size, all modules are available to depend on separately.

We aim to be a higher-layer API on top of Fabric API (for modders) and Minecraft (for modders & datapack devs).


Project members

Great Big World

Great Big World

Organization

Details

Licensed ARR
Published 2 years ago
Updated 4 months ago