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VERSION 2.2.2

  • Added Buckskin to "forge:leather" tag
  • Added Caribou
  • Added Caribou Antler
  • Added Cooked Turkey food block
  • Added Elk Antler and replaced original Antler item
  • Added Frozen Antler
  • Added Turkey
  • Added White-Tailed Deer Antler
  • Added Wishbone
  • Added client config
  • Added functionality to disable the sobbing effect's shader
  • Adjusted AIs to most predatory mobs to attack more mobs aswell to some prey animals
  • Adjusted spawn weights
  • All baby mobs now follow their parents
  • Changed CNC advancements background
  • Changed Greywolf mob to now be named "Timber Wolf" aswell as updated the model/texture
  • Changed Whitetail mob to now be named "White-Tailed Deer"
  • Fixed Cougar glitching out when sat down
  • Fixed Coyote spawn egg not appearing in creative menu
  • Fixed Wechuge attack animation not playing
  • In creative, Pot of Mouse is now given when right clicking a Mouse with a pot
  • Nerfed Buckskin armor
  • Nerfed Wechuge and Wendigo attack range
  • Snowflake particles now expire when landing on the ground
  • Updated Beaver model/texture
  • Updated Cougar model/texture
  • Updated Goose model/texture
  • Updated Wendigo model/texture
  • Updated Wolverine model/texture
  • You can now light and put heads on an Effigy with off-hand
  • Prevented Squonk-pocalypse

VERSION 2.2.1

  • Added Antler
  • Added Buckskin armor
  • Added Deer Leather
  • Added Raw, Parcooked, and Cooked Game
  • Added The Effigy block which weakens crawlers nearby
  • Added every head to the cnc:heads tag
  • Changed Cooked Venison ID from cnc:cookedvenison to cnc:cooked_venison
  • Changed a lot of Field Guide pages to reference breeding items
  • Fixed Field Guide GUI being blocked when JEI is installed
  • Fixed issue where Greywolves attack each other
  • Pit Vipers and Rattlesnakes now attack Mice and Rabbits
  • Updated Coyote model
  • Updated Skinwalker model
  • Updated Wechuge model
  • Prevented Squonk-pocalypse

CNC 2.2.0

NEW FEATURES

New Mobs

  • Added Beaver
  • Added Black Bear
  • Added Goose
  • Added Mouse
  • Added Pit Viper
  • Added Rattlesnake
  • Added Snake
  • Added Sasquatch
  • Added Howler
  • Added Squonk
  • Added Wechuge

New Items

  • Field Guide, allowing for you to research certain mobs
  • Giant Tusk
  • Tusk Club, a weapon that can stun entities
  • Raw and Cooked Waterfowl

New Paintings

  • Copperhead by FaeStricken Fool
  • Squonk Baby Picture by FaeStricken Fool
  • Howl by FaeStricken Fool
  • Footage by endcollector
  • Wildfire PSA by FaeStricken Fool
  • NPS by FaeStricken Fool

New Mechanics

  • Ability to breed animals
  • Ability to stun Wechuge, Wendigo, and Skinwalker with fireworks

New Music Discs

  • Hills by FaeStrickenFool
  • Wreck of The Old 97' by Vernon Dalhart, G. B. Grayson & Henry Whitter (a public domain song written in the 20s)

New Config

  • Config to enable and disable certain mobs from spawning

OTHER CHANGES/ADDITIONS/BUGFIXES

  • Added Raw Venison & Cooked Venison to 'forge:meats' tag
  • Added new 'Sobbing' effect
  • Added sounds to Whitetail
  • Added two new particles: Snowflake, Blood, and Blood Splash
  • Adjusted Giant Boar animations
  • Adjusted Wendigo Bewitched Grey Wolf, and Greywolf spawning
  • Changed Raw Venison ID from cnc:rawvenison to cnc:raw_venison
  • Changed Wendigo texture, model, and sounds
  • Cooked meat now drops from mobs who die via fire
  • Critters now only have a 50% chance to drop their head
  • Elks can now spawn in plains like biomes from other mods
  • Finally balanced all mob sounds to reflect vanilla mob volume
  • Greywolves now spawn in more forest biomes
  • Looting enchantment now drops more of certain items from mobs
  • Removed Chupacabra Flame particle
  • Reordered sound registry to be more organized in the style of Mojang
  • Ringtails can now spawn in plains like biomes
  • Simplified bounding boxes of mob heads to reduce lag
  • Skinwalkers no longer give effects when attacked
  • Updated Chupacabra texture/model
  • Updated Cougar texture & animations
  • Updated Coyote texture and animations
  • Updated Grey Wolf & Bewitched Grey Wolf textures and animations
  • Updated Whitetail model, animations, & texture
  • Prevented Squonk-pocalypse

VERSION 2.2.0.3 BETA

  • Added a config to enable and disable mobs from spawning
  • Added breeding to all animal mobs
  • Added mob heads to all mobs that don't have them
  • Added two new music discs: Hills by FaeStrickenFool, and Wreck of The Old 97' by Vernon Dalhart, G. B. Grayson & Henry Whitter (a public domain song written in the 20s)
  • Added two new particles: Snowflake, Blood, and Blood Splash
  • Decreased Bewitched Greywolf Spawn rates
  • Decreased Squonk spawn rates
  • Finally balanced all mob sounds to reflect vanilla mob volume
  • Fixed Black Bear having no death animation and head animation
  • Fixed Elk and Whitetail loottables not functioning
  • Fixed the Field Guide using the wrong advancement for Skinwalkers
  • Greywolves now spawn in more forest biomes
  • Minor texture fixes
  • Rattlesnakes now play their "strike" animation when attacking player with venom
  • Removed Chupacabra Flame particle
  • Simplified bounding boxes of mob heads to reduce lag
  • Skinwalkers no longer give effects when attacked
  • Slightly increased Greywolf spawning
  • Split the Wendigo into two mobs: The Wendigo and The Wechuge
  • Updated Beaver texture/model
  • Updated Chupacabra texture/model
  • Prevented Squonk-pocalypse

VERSION 2.2.0.2 BETA

  • Added a Discord button to the beta screen
  • Added the Field Guide, allowing for you to research certain mobs
  • Added two new paintings, "Wildfire PSA" and "NPS"
  • Changed Raw Venison ID from cnc:rawvenison to cnc:raw_venison
  • Cooked meat now drops from mobs who die via fire
  • Decreased Wendigo & Skinwalker spawn rates
  • Fixed giant_boar_idle2.ogg
  • Looting enchantment now drops more of certain items from mobs
  • Updated Sasquatch model/texture
  • Updated mod description
  • Prevented Squonk-pocalypse

VERSION 2.2.0.1 BETA

  • Added Goose
  • Added Snake
  • Added Pit Viper
  • Added Rattlesnake
  • Added Black Bear
  • Added Beaver
  • Added Mouse
  • Added Squonk
  • Added Howler
  • Added Sasquatch
  • Added 4 paintings, 'Copperhead', 'Squonk Baby Picture', 'Howl', and 'Footage'
  • Added new 'Sobbing' effect
  • Added Raw Venison & Cooked Venison to 'forge:meats' tag
  • Added functionality to 'stun' Wendigo & Skinwalker with Fireworks
  • Added 'Giant Tusk'
  • Added new 'Tusk Club' weapon
  • Added Raw & Cooked Waterfowl
  • Added sounds to Whitetail
  • Ringtails can now spawn in plains like biomes
  • Elks can now spawn in plains like biomes from other mods
  • Adjusted Wendigo animations, texture, and speed
  • Adjusted Giant Boar animations
  • Adjusted Wendigo & Bewitched Grey Wolf Spawning
  • Critters now only have a 50% chance to drop their head
  • Reordered sound registry to be more organized in the style of Mojang
  • Updated Whitetail model, animations, & texture
  • Updated Coyote texture and animations
  • Updated Grey Wolf & Bewitched Grey Wolf textures and animations
  • Updated Cougar texture & animations
  • Fixed Cougar sounds

VERSION 2.1.1

  • Health balanced for all mobs, execpt Wendigo & Skinwalker
  • [BUGFIX] Sounds adjusted to be quieter
  • [BUGFIX] Fixed cougar taming particles

Project members

endcollector

Co-author, Contributor

Details

Licensed ARR
Published a year ago
Updated a month ago