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Crossroads 1.20.1-2.10.2

Changelog

  • Facades can now mimic any solid block
  • Technomancy armor (goggles, propeller pack, toolbelt, enviro-boots) now break like normal armor when they run out of durability, instead of having an inactive 'damaged' state that can still be repaired
  • Technomancy armor that hasn't been upgraded with netherite now has durability and can break. It has as much durability as diamond armor and can be repaired with bronze ingots. Netherite-upgraded technomancy armor still has netherite-tier durability and is repaired with netherite ingots *Temporal accelerators will not apply additional ticks to entities if they leave the area of effect during the accelerated tick. This does respect other temporal accelerators, so adjacent temporal accelerators will smoothly combine their areas of effect -Temporal accelerators no longer stack their effects if they overlap -Removed the crafting recipe for the distributed temporal accelerator (sped up time over a full chunk)
  • Fixed time beams applying the incorrect level of time acceleration
  • Fixed readout on stirling engine temperature swapping the side and bottom temperatures
  • Fixed many Crossroads armor items not doing their effects properly
  • Fixed alchemy reaction vessels not doing reactions *Added a logo file to the mods description

Files

crossroads-1.20.1-2.10.2.jar(4.74 MiB) Primary Download

Project members

Technomancer

Member

Details

Licensed MIT
Published 8 months ago
Updated 2 months ago